mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
20 lines
338 B
GLSL
20 lines
338 B
GLSL
#version 140
|
|
uniform sampler2D texSampler2D;
|
|
in vec4 color;
|
|
in float alpha;
|
|
|
|
in vec4 TexCoord[6];
|
|
|
|
in vec4 foo[3];
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5]));
|
|
|
|
texColor += color;
|
|
|
|
texColor.a = alpha;
|
|
|
|
gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
|
|
}
|