mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 05:00:28 +00:00
22 lines
374 B
GLSL
22 lines
374 B
GLSL
#version 140
|
|
uniform sampler2D texSampler2D;
|
|
in vec4 color;
|
|
in float alpha;
|
|
|
|
in vec4 TexCoord[6];
|
|
|
|
in vec4 userIn[2];
|
|
|
|
flat in int a, b;
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5]));
|
|
|
|
texColor += color;
|
|
|
|
texColor.a = alpha;
|
|
|
|
gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a];
|
|
}
|