mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
13761069b5
For the smallest builds, google tests will not be present, in addition to a large number of tests not being capable of running.
74 lines
849 B
GLSL
74 lines
849 B
GLSL
#version 310 es
|
|
|
|
precision highp float;
|
|
|
|
layout(binding = 0) uniform block {
|
|
mediump float f;
|
|
} instanceName;
|
|
|
|
struct S {
|
|
int i;
|
|
} s;
|
|
|
|
float a[5];
|
|
|
|
void main()
|
|
{
|
|
bool b;
|
|
float f;
|
|
int i;
|
|
uint u;
|
|
bvec3 b3;
|
|
vec3 v3;
|
|
ivec3 iv3;
|
|
uvec3 uv3;
|
|
vec4 v4;
|
|
ivec4 iv4;
|
|
uvec4 uv4;
|
|
mat2 m2;
|
|
mat4 m4;
|
|
|
|
f * v4;
|
|
u + u;
|
|
uv4 / u;
|
|
iv3 -= iv3;
|
|
|
|
i %= 3;
|
|
uv3 % 4u;
|
|
--m2;
|
|
iv4++;
|
|
|
|
m4 != m4;
|
|
m2 == m2;
|
|
i <= i;
|
|
a == a;
|
|
s != s;
|
|
|
|
b && b;
|
|
b || b;
|
|
b ^^ b;
|
|
|
|
!b, uv3;
|
|
|
|
~i;
|
|
~u;
|
|
~uv3;
|
|
~iv3;
|
|
|
|
uv3 <<= i;
|
|
i >> i;
|
|
u << u;
|
|
iv3 >> iv3;
|
|
|
|
i & i;
|
|
u | u;
|
|
iv3 ^ iv3;
|
|
u & uv3;
|
|
uv3 | u;
|
|
uv3 &= u;
|
|
int arr[0x222 & 0xf];
|
|
arr[1]; // size 2
|
|
int arr2[(uvec2(0, 0x2) | 0x1u).y];
|
|
arr2[2]; // size 3
|
|
}
|