mirror of
https://github.com/RPCS3/glslang.git
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b4ef9e0d56
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26155 e7fa87d3-cd2b-0410-9028-fcbf551c1848
262 lines
12 KiB
Plaintext
262 lines
12 KiB
Plaintext
../../LunarGLASS/test/matrix.frag
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Warning, version 130 is not yet complete; most features are present, but a few are missing.
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WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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WARNING: 0:17: varying deprecated in version 130; may be removed in future release
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WARNING: 0:22: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:25 Function Definition: main( (void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child (4-component vector of float)
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0:27 'gl_FragColor' (fragColor 4-component vector of float)
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0:27 Construct vec4 (4-component vector of float)
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0:27 direct index (4-component vector of float)
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0:27 'un34' (uniform 4X4 matrix of float)
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0:27 Constant:
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0:27 1 (const int)
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0:28 add second child into first child (4-component vector of float)
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0:28 'gl_FragColor' (fragColor 4-component vector of float)
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0:28 Construct vec4 (4-component vector of float)
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0:28 vector-times-matrix (3-component vector of float)
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0:28 'Color' (smooth in 3-component vector of float)
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0:28 'colorTransform' (uniform 3X3 matrix of float)
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0:28 Constant:
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0:28 1.000000
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0:30 Test condition and select (void)
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0:30 Condition
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0:30 Compare Not Equal (bool)
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0:30 'm' (uniform 4X4 matrix of float)
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0:30 'n' (uniform 4X4 matrix of float)
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0:30 true case
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0:31 add second child into first child (4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'v' (smooth in 4-component vector of float)
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0:30 false case
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0:33 Sequence
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0:33 add second child into first child (4-component vector of float)
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0:33 'gl_FragColor' (fragColor 4-component vector of float)
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0:33 matrix-times-vector (4-component vector of float)
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0:33 'm' (uniform 4X4 matrix of float)
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0:33 'v' (smooth in 4-component vector of float)
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0:34 add second child into first child (4-component vector of float)
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0:34 'gl_FragColor' (fragColor 4-component vector of float)
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0:34 vector-times-matrix (4-component vector of float)
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0:34 'v' (smooth in 4-component vector of float)
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0:34 subtract (4X4 matrix of float)
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0:34 'm' (uniform 4X4 matrix of float)
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0:34 'n' (uniform 4X4 matrix of float)
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0:42 Sequence
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0:42 move second child to first child (4X4 matrix of float)
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0:42 'm34' (4X4 matrix of float)
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0:45 Construct mat4 (4X4 matrix of float)
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0:42 component-wise multiply (float)
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0:42 direct index (float)
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0:42 'v' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index (float)
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0:42 'u' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 component-wise multiply (float)
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0:42 direct index (float)
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0:42 'v' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index (float)
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0:42 'u' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 1 (const int)
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0:42 component-wise multiply (float)
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0:42 direct index (float)
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0:42 'v' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index (float)
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0:42 'u' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 2 (const int)
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0:42 component-wise multiply (float)
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0:42 direct index (float)
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0:42 'v' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index (float)
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0:42 'u' (smooth in 4-component vector of float)
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0:42 Constant:
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0:42 3 (const int)
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0:43 component-wise multiply (float)
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0:43 direct index (float)
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0:43 'v' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:43 direct index (float)
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0:43 'u' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 0 (const int)
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0:43 component-wise multiply (float)
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0:43 direct index (float)
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0:43 'v' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:43 direct index (float)
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0:43 'u' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:43 component-wise multiply (float)
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0:43 direct index (float)
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0:43 'v' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:43 direct index (float)
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0:43 'u' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 2 (const int)
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0:43 component-wise multiply (float)
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0:43 direct index (float)
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0:43 'v' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:43 direct index (float)
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0:43 'u' (smooth in 4-component vector of float)
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0:43 Constant:
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0:43 3 (const int)
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0:44 component-wise multiply (float)
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0:44 direct index (float)
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0:44 'v' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 2 (const int)
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0:44 direct index (float)
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0:44 'u' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 0 (const int)
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0:44 component-wise multiply (float)
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0:44 direct index (float)
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0:44 'v' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 2 (const int)
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0:44 direct index (float)
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0:44 'u' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 1 (const int)
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0:44 component-wise multiply (float)
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0:44 direct index (float)
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0:44 'v' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 2 (const int)
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0:44 direct index (float)
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0:44 'u' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 2 (const int)
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0:44 component-wise multiply (float)
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0:44 direct index (float)
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0:44 'v' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 2 (const int)
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0:44 direct index (float)
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0:44 'u' (smooth in 4-component vector of float)
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0:44 Constant:
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0:44 3 (const int)
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0:45 component-wise multiply (float)
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0:45 direct index (float)
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0:45 'v' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:45 direct index (float)
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0:45 'u' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 0 (const int)
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0:45 component-wise multiply (float)
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0:45 direct index (float)
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0:45 'v' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:45 direct index (float)
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0:45 'u' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 1 (const int)
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0:45 component-wise multiply (float)
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0:45 direct index (float)
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0:45 'v' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:45 direct index (float)
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0:45 'u' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 2 (const int)
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0:45 component-wise multiply (float)
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0:45 direct index (float)
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0:45 'v' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:45 direct index (float)
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0:45 'u' (smooth in 4-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:46 add second child into first child (4X4 matrix of float)
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0:46 'm34' (4X4 matrix of float)
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0:46 Construct mat4 (4X4 matrix of float)
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0:46 direct index (float)
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0:46 'v' (smooth in 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:47 add second child into first child (4X4 matrix of float)
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0:47 'm34' (4X4 matrix of float)
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0:47 Construct mat4 (4X4 matrix of float)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 direct index (float)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 Constant:
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0:47 0 (const int)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 direct index (float)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 Constant:
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0:47 0 (const int)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 direct index (float)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 Constant:
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0:47 0 (const int)
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0:47 direct index (float)
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0:47 'u' (smooth in 4-component vector of float)
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0:47 Constant:
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0:47 0 (const int)
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0:51 Test condition and select (void)
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0:51 Condition
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0:51 Compare Equal (bool)
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0:51 'm34' (4X4 matrix of float)
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0:51 'un34' (uniform 4X4 matrix of float)
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0:51 true case
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0:52 add second child into first child (4-component vector of float)
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0:52 'gl_FragColor' (fragColor 4-component vector of float)
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0:52 matrix-times-vector (4-component vector of float)
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0:52 'm34' (4X4 matrix of float)
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0:52 'u' (smooth in 4-component vector of float)
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0:51 false case
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0:54 add second child into first child (4-component vector of float)
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0:54 'gl_FragColor' (fragColor 4-component vector of float)
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0:54 matrix-times-vector (4-component vector of float)
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0:54 matrix-multiply (4X4 matrix of float)
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0:54 'un34' (uniform 4X4 matrix of float)
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0:54 'um43' (uniform 4X4 matrix of float)
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0:54 'v' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'colorTransform' (uniform 3X3 matrix of float)
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0:? 'Color' (smooth in 3-component vector of float)
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0:? 'm' (uniform 4X4 matrix of float)
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0:? 'n' (uniform 4X4 matrix of float)
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0:? 'um43' (uniform 4X4 matrix of float)
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0:? 'un34' (uniform 4X4 matrix of float)
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0:? 'v' (smooth in 4-component vector of float)
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0:? 'u' (smooth in 4-component vector of float)
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Linked fragment stage:
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Shader version: 130
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