mirror of
https://github.com/RPCS3/glslang.git
synced 2025-02-20 02:43:15 +00:00

Adds a transformation step to the post processing step. Two modes are available: 1) keep - Keeps samplers, textures and sampled textures as is 2) transform pure texture into sampled texture and remove pure samplers - removes all pure samplers - transforms all pure textures into its sampled counter part Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
14 lines
168 B
GLSL
14 lines
168 B
GLSL
#version 440
|
|
|
|
uniform sampler smp;
|
|
uniform texture2D tex;
|
|
|
|
in vec2 coord;
|
|
|
|
out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = texture(sampler2D(tex, smp), coord);
|
|
}
|