mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 22:51:06 +00:00
30 lines
402 B
GLSL
30 lines
402 B
GLSL
float PixelShaderFunctionS(uint inF0)
|
|
{
|
|
return f16tof32(inF0);
|
|
}
|
|
|
|
float1 PixelShaderFunction1(uint1 inF0)
|
|
{
|
|
return f16tof32(inF0);
|
|
}
|
|
|
|
float2 PixelShaderFunction2(uint2 inF0)
|
|
{
|
|
return f16tof32(inF0);
|
|
}
|
|
|
|
float3 PixelShaderFunction3(uint3 inF0)
|
|
{
|
|
return f16tof32(inF0);
|
|
}
|
|
|
|
float4 PixelShaderFunction(uint4 inF0)
|
|
{
|
|
return f16tof32(inF0);
|
|
}
|
|
|
|
float4 main() : SV_Target0
|
|
{
|
|
return 0;
|
|
}
|