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19 lines
630 B
GLSL
19 lines
630 B
GLSL
#version 460
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// default uniforms will be gathered into a uniform block
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// final global block will merge uniforms from all linked files
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uniform vec4 a; // declared in both stages
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uniform vec2 b2; // declaration order swapped in other stage
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uniform vec2 b1;
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uniform vec4 c2; // not delcared in other file
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uniform vec4 d;
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layout (binding = 0) uniform atomic_uint counter3;
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layout (binding = 0) uniform atomic_uint counter2;
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vec4 foo() {
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uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
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vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
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return float(j) * v;
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} |