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28 lines
788 B
GLSL
28 lines
788 B
GLSL
#version 460
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layout (location = 0) in vec4 io;
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out vec4 o;
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// default uniforms will be gathered into a uniform block
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// final global block will merge uniforms from all linked files
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uniform vec4 a; // declared in both stages
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uniform vec2 b1; // declaration order swapped in other stage
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uniform vec2 b2;
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uniform vec4 c1; // not delcared in other file
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uniform vec4 d;
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// final global buffer will berge buffers from all linked files
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layout (binding = 0) uniform atomic_uint counter1;
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layout (binding = 0) uniform atomic_uint counter2;
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vec4 foo() {
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uint j = atomicCounterIncrement(counter1) + atomicCounterDecrement(counter2);
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vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c1 + d;
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return float(j) * v;
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}
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void main() {
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o = io + foo();
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} |