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8de7e7bf14
This implements a recent change to the GLSL specification to enforce this ill-defined situation.
24 lines
499 B
GLSL
24 lines
499 B
GLSL
#version 450 core
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in gl_PerVertex {
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float gl_CullDistance[3];
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} gl_in[gl_MaxPatchVertices];
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out gl_PerVertex {
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float gl_CullDistance[3];
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} gl_out[4];
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void main()
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{
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gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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}
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layout(location = 4) out bName1 {
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float f;
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layout(location = 5) float g;
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} bInst1[2];
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layout(location = 6) out bName2 {
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float f;
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layout(location = 7) float g; // ERROR, location on array
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} bInst2[2][3];
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