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30 lines
402 B
GLSL
30 lines
402 B
GLSL
float PixelShaderFunctionS(uint inF0)
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{
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return f16tof32(inF0);
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}
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float1 PixelShaderFunction1(uint1 inF0)
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{
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return f16tof32(inF0);
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}
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float2 PixelShaderFunction2(uint2 inF0)
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{
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return f16tof32(inF0);
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}
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float3 PixelShaderFunction3(uint3 inF0)
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{
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return f16tof32(inF0);
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}
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float4 PixelShaderFunction(uint4 inF0)
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{
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return f16tof32(inF0);
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}
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float4 main() : SV_Target0
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{
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return 0;
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}
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