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24 lines
379 B
GLSL
24 lines
379 B
GLSL
#version 450
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layout(binding=1) uniform sampler2D s2D;
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int a1[]; // max size from link1
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int a2[]; // max size from link2
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int b[];
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int c[7];
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int i;
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buffer bnameRuntime { float r[]; };
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buffer bnameImplicit { float m[4]; };
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vec4 getColor()
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{
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a1[2] = 1;
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a2[9] = 1;
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b[2] = 1;
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c[3] = 1;
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c[i] = 1;
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return texture(s2D, vec2(0.5));
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}
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