mirror of
https://github.com/RPCS3/glslang.git
synced 2025-02-26 05:47:29 +00:00

This includes all "per variable" layout qualifiers, but the key ones mattering and tested for now are: set= binding= constant_id= push_constant
15 lines
275 B
GLSL
15 lines
275 B
GLSL
layout(set=3,binding=5) tbuffer tbufName {
|
|
layout(offset = 16) float4 v1;
|
|
};
|
|
|
|
layout(push_constant) tbuffer tbufName2 {
|
|
float4 v5;
|
|
};
|
|
|
|
layout(constant_id=17) const int specConst = 10;
|
|
|
|
float4 PixelShaderFunction(float4 input) : COLOR0
|
|
{
|
|
return input + v1 + v5;
|
|
}
|