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26 lines
606 B
GLSL
26 lines
606 B
GLSL
#version 450
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#extension GL_EXT_shader_16bit_storage : enable
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#extension GL_EXT_shader_8bit_storage : enable
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#extension GL_EXT_buffer_reference : enable
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layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };
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layout(std140, buffer_reference) buffer Block
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{
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uint8_t var;
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};
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layout (push_constant, std430) uniform PC {
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Block block;
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};
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bool compare_uint8_t (highp uint a, highp uint b) { return a == b; }
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void main (void)
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{
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bool allOk = true;
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allOk = allOk && compare_uint8_t(uint(block.var), 7u);
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if (allOk)
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ac_numPassed++;
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block.var = uint8_t(9u);
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} |