mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
46 lines
2.5 KiB
C
46 lines
2.5 KiB
C
/*
|
|
** Copyright (c) 2014-2016 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
** of this software and/or associated documentation files (the "Materials"),
|
|
** to deal in the Materials without restriction, including without limitation
|
|
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
** and/or sell copies of the Materials, and to permit persons to whom the
|
|
** Materials are furnished to do so, subject to the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included in
|
|
** all copies or substantial portions of the Materials.
|
|
**
|
|
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
|
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
|
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
|
** IN THE MATERIALS.
|
|
*/
|
|
|
|
#ifndef GLSLextEXT_H
|
|
#define GLSLextEXT_H
|
|
|
|
static const int GLSLextEXTVersion = 100;
|
|
static const int GLSLextEXTRevision = 2;
|
|
|
|
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
|
|
static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
|
|
static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
|
|
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
|
|
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
|
|
static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
|
|
static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
|
|
static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
|
|
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
|
|
static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image";
|
|
static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
|
|
|
|
#endif // #ifndef GLSLextEXT_H
|