glslang/Test/300.vert
John Kessenich a4351c55e8 More subtle checking for redeclarations:
- 300 doesn't allow built-in overload, while 100 does, while neither allows redefining
 - block name can't be reused for block name within the same interface 
   (though, the spec. isn't clear about that, it's easier than verifying member matches, will file bug on it)


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23984 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-11 04:21:31 +00:00

107 lines
2.5 KiB
GLSL

#version 300 es
uniform mat4x3 m43;
uniform mat3x3 m33;
uniform mat4x4 m44;
in vec3 v3;
varying vec2 v2; // ERROR, varying reserved
in vec4 bad[10]; // ERROR, no arrayed inputs
highp in vec4 badorder; // ERROR, incorrect qualifier order
out invariant vec4 badorder2; // ERROR, incorrect qualifier order
in centroid vec4 badorder4; // ERROR, incorrect qualifier order
out flat vec4 badorder3; // ERROR, incorrect qualifier order
void bar(in const float a); // ERROR, incorrect qualifier order
void bar2(highp in float b); // ERROR, incorrect qualifier order
smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
in uniform vec4 rep3; // ERROR, replicating storage qualification
struct S {
vec3 c;
float f;
};
out S s;
void main()
{
int id = gl_VertexID + gl_InstanceID;
int c0 = gl_MaxVertexAttribs;
int c1 = gl_MaxVertexUniformVectors;
int c2 = gl_MaxVertexOutputVectors;
int c3 = gl_MaxFragmentInputVectors;
int c4 = gl_MaxVertexTextureImageUnits;
int c5 = gl_MaxCombinedTextureImageUnits;
int c6 = gl_MaxTextureImageUnits;
int c7 = gl_MaxFragmentUniformVectors;
int c8 = gl_MaxDrawBuffers;
int c9 = gl_MinProgramTexelOffset;
int c10 = gl_MaxProgramTexelOffset;
mat3x4 tm = transpose(m43);
highp float dm = determinant(m44);
mat3x3 im = inverse(m33);
mat3x2 op = outerProduct(v2, v3);
gl_Position = m44[2];
gl_PointSize = v2.y;
s.c = v3;
s.f = dm;
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
}
float badsize[]; // ERROR
float[] badsize2; // ERROR
uniform ub {
int a[]; // ERROR
} ubInst[]; // ERROR
void foo(int a[]); // ERROR
float okayA[] = float[](3.0, 4.0); // Okay
out vec3 newV;
void newVFun()
{
newV = v3;
}
invariant newV; // ERROR, variable already used
in vec4 invIn;
invariant invIn; // ERROR, in v300
out S s2;
invariant s2;
invariant out S s3;
flat out int;
uniform ub2 {
float f;
} a;
uniform ub2 { // ERROR redeclaration of block name (same instance name)
float g;
} a;
uniform ub2 { // ERROR redeclaration of block name (different instance name)
float f;
} c;
uniform ub2 { // ERROR redeclaration of block name (no instance name)
float f123;
};
uniform ub3 {
bool b23;
};
uniform ub3 { // ERROR redeclaration of block name (no instance name in first or declared)
bool b234;
};