mirror of
https://github.com/RPCS3/glslang.git
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906cc21816
Fixes issue #610. Also provides a testing option to keep uncalled functions.
159 lines
6.7 KiB
Plaintext
159 lines
6.7 KiB
Plaintext
150.frag
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ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
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ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
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ERROR: 4 compilation errors. No code generated.
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Shader version: 150
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 'c' (temp 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'patch' (global float)
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0:18 Constant:
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0:18 3.100000
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0:31 Function Definition: barWxyz( (global void)
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0:31 Function Parameters:
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 2-component vector of int)
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0:33 't11' (temp 2-component vector of int)
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0:33 textureSize (global 2-component vector of int)
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0:33 'sms' (uniform sampler2DMS)
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0:34 Sequence
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0:34 move second child to first child (temp 2-component vector of int)
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0:34 't12' (temp 2-component vector of int)
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0:34 textureSize (global 2-component vector of int)
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0:34 'isms' (uniform isampler2DMS)
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0:35 Sequence
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0:35 move second child to first child (temp 2-component vector of int)
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0:35 't13' (temp 2-component vector of int)
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0:35 textureSize (global 2-component vector of int)
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0:35 'usms' (uniform usampler2DMS)
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0:36 Sequence
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0:36 move second child to first child (temp 3-component vector of int)
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0:36 't21' (temp 3-component vector of int)
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0:36 textureSize (global 3-component vector of int)
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0:36 'smsa' (uniform sampler2DMSArray)
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0:37 Sequence
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0:37 move second child to first child (temp 3-component vector of int)
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0:37 't22' (temp 3-component vector of int)
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0:37 textureSize (global 3-component vector of int)
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0:37 'ismsa' (uniform isampler2DMSArray)
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0:38 Sequence
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0:38 move second child to first child (temp 3-component vector of int)
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0:38 't23' (temp 3-component vector of int)
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0:38 textureSize (global 3-component vector of int)
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0:38 'usmsa' (uniform usampler2DMSArray)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 't31' (temp 4-component vector of float)
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0:39 textureFetch (global 4-component vector of float)
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0:39 'sms' (uniform sampler2DMS)
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0:39 'p2' (flat in 2-component vector of int)
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0:39 'samp' (flat in int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 't32' (temp 4-component vector of int)
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0:40 textureFetch (global 4-component vector of int)
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0:40 'isms' (uniform isampler2DMS)
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0:40 'p2' (flat in 2-component vector of int)
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0:40 'samp' (flat in int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 't33' (temp 4-component vector of uint)
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0:41 textureFetch (global 4-component vector of uint)
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0:41 'usms' (uniform usampler2DMS)
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0:41 'p2' (flat in 2-component vector of int)
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0:41 Constant:
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0:41 3 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 't41' (temp 4-component vector of float)
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0:42 textureFetch (global 4-component vector of float)
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0:42 'smsa' (uniform sampler2DMSArray)
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0:42 'p3' (flat in 3-component vector of int)
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0:42 'samp' (flat in int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of int)
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0:43 't42' (temp 4-component vector of int)
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0:43 textureFetch (global 4-component vector of int)
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0:43 'ismsa' (uniform isampler2DMSArray)
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0:43 Constant:
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0:43 2 (const int)
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0:43 2 (const int)
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0:43 2 (const int)
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0:43 'samp' (flat in int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of uint)
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0:44 't43' (temp 4-component vector of uint)
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0:44 textureFetch (global 4-component vector of uint)
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0:44 'usmsa' (uniform usampler2DMSArray)
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:47 Function Definition: primitiveID( (global int)
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0:47 Function Parameters:
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' (smooth in 4-component vector of float)
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0:? 's' (smooth in structure{global float f})
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0:? 'patch' (global float)
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0:? 'sms' (uniform sampler2DMS)
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0:? 'isms' (uniform isampler2DMS)
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0:? 'usms' (uniform usampler2DMS)
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0:? 'smsa' (uniform sampler2DMSArray)
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0:? 'ismsa' (uniform isampler2DMSArray)
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0:? 'usmsa' (uniform usampler2DMSArray)
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0:? 'p2' (flat in 2-component vector of int)
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0:? 'p3' (flat in 3-component vector of int)
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0:? 'samp' (flat in int)
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Linked fragment stage:
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Shader version: 150
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 'c' (temp 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'patch' (global float)
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0:18 Constant:
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0:18 3.100000
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' (smooth in 4-component vector of float)
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0:? 's' (smooth in structure{global float f})
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0:? 'patch' (global float)
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0:? 'sms' (uniform sampler2DMS)
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0:? 'isms' (uniform isampler2DMS)
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0:? 'usms' (uniform usampler2DMS)
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0:? 'smsa' (uniform sampler2DMSArray)
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0:? 'ismsa' (uniform isampler2DMSArray)
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0:? 'usmsa' (uniform usampler2DMSArray)
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0:? 'p2' (flat in 2-component vector of int)
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0:? 'p3' (flat in 3-component vector of int)
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0:? 'samp' (flat in int)
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