mirror of
https://github.com/RPCS3/glslang.git
synced 2025-03-02 07:46:36 +00:00

Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
359 lines
15 KiB
Plaintext
359 lines
15 KiB
Plaintext
hlsl.calculatelodunclamped.dx10.frag
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ERROR: 0:28: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:29: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:30: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:32: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:33: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:34: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:36: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:37: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
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ERROR: 9 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'txval10' (temp float)
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0:28 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:28 Construct combined texture-sampler (temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'txval11' (temp float)
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0:29 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:29 Construct combined texture-sampler (temp isampler1DArray)
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0:29 'g_tTex1di4a' (uniform itexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'txval12' (temp float)
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0:30 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:30 Construct combined texture-sampler (temp usampler1DArray)
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0:30 'g_tTex1du4a' (uniform utexture1DArray)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'txval20' (temp float)
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0:32 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:32 Construct combined texture-sampler (temp sampler2DArray)
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0:32 'g_tTex2df4a' (uniform texture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'txval21' (temp float)
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0:33 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:33 Construct combined texture-sampler (temp isampler2DArray)
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0:33 'g_tTex2di4a' (uniform itexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'txval22' (temp float)
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0:34 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:34 Construct combined texture-sampler (temp usampler2DArray)
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0:34 'g_tTex2du4a' (uniform utexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp float)
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0:36 'txval40' (temp float)
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0:36 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:36 Construct combined texture-sampler (temp samplerCubeArray)
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0:36 'g_tTexcdf4a' (uniform textureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp float)
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0:37 'txval41' (temp float)
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0:37 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:37 Construct combined texture-sampler (temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp float)
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0:38 'txval42' (temp float)
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0:38 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:38 Construct combined texture-sampler (temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'txval10' (temp float)
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0:28 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:28 Construct combined texture-sampler (temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'txval11' (temp float)
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0:29 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:29 Construct combined texture-sampler (temp isampler1DArray)
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0:29 'g_tTex1di4a' (uniform itexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'txval12' (temp float)
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0:30 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:30 Construct combined texture-sampler (temp usampler1DArray)
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0:30 'g_tTex1du4a' (uniform utexture1DArray)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'txval20' (temp float)
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0:32 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:32 Construct combined texture-sampler (temp sampler2DArray)
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0:32 'g_tTex2df4a' (uniform texture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'txval21' (temp float)
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0:33 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:33 Construct combined texture-sampler (temp isampler2DArray)
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0:33 'g_tTex2di4a' (uniform itexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'txval22' (temp float)
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0:34 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:34 Construct combined texture-sampler (temp usampler2DArray)
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0:34 'g_tTex2du4a' (uniform utexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp float)
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0:36 'txval40' (temp float)
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0:36 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:36 Construct combined texture-sampler (temp samplerCubeArray)
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0:36 'g_tTexcdf4a' (uniform textureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp float)
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0:37 'txval41' (temp float)
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0:37 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:37 Construct combined texture-sampler (temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp float)
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0:38 'txval42' (temp float)
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0:38 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:38 Construct combined texture-sampler (temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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SPIR-V is not generated for failed compile or link
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