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https://github.com/RPCS3/glslang.git
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347 lines
14 KiB
Plaintext
Executable File
347 lines
14 KiB
Plaintext
Executable File
hlsl.shapeConv.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'f' (in float)
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0:? Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:4 'v' (temp 4-component vector of float)
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0:4 Constant:
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:6 move second child to first child (temp 4-component vector of float)
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0:6 'v' (temp 4-component vector of float)
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0:6 Construct vec4 (temp 4-component vector of float)
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0:6 'f' (in float)
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0:8 move second child to first child (temp 3-component vector of float)
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0:8 'u' (temp 3-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child (temp 3-component vector of float)
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0:9 'u' (temp 3-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 3-component vector of float)
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0:10 'u' (temp 3-component vector of float)
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0:10 Construct vec3 (temp 3-component vector of float)
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0:10 Construct float (temp float)
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0:10 'f' (in float)
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0:11 Sequence
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0:11 move second child to first child (temp 2-component vector of float)
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0:11 'w' (temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'V' (temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 'MyVal' (temp 3-component vector of float)
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0:13 Construct vec3 (temp 3-component vector of float)
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0:13 'V' (temp float)
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0:16 Compare Greater Than (temp 3-component vector of bool)
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0:16 'foo' (temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
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0:17 'foo' (temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than (temp 3-component vector of bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' (temp 3-component vector of float)
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0:19 Compare Less Than or Equal (temp 3-component vector of bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' (temp 3-component vector of float)
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0:21 all (temp bool)
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0:21 Equal (temp 4-component vector of bool)
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0:21 Construct vec4 (temp 4-component vector of float)
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0:21 direct index (temp float)
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0:21 'v' (temp 4-component vector of float)
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0:21 Constant:
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0:21 0 (const int)
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0:21 'v' (temp 4-component vector of float)
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0:22 any (temp bool)
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0:22 NotEqual (temp 4-component vector of bool)
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0:22 Construct vec4 (temp 4-component vector of float)
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0:22 'f' (in float)
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0:22 'v' (temp 4-component vector of float)
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0:26 Compare Equal (temp bool)
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0:26 'f1' (temp 1-component vector of float)
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0:26 Construct float (temp 1-component vector of float)
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0:26 'v' (temp 4-component vector of float)
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0:27 Compare Less Than (temp bool)
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0:27 Construct float (temp 1-component vector of float)
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0:27 'v' (temp 4-component vector of float)
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0:27 'f1' (temp 1-component vector of float)
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0:28 Construct float (temp float)
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0:28 'f1' (temp 1-component vector of float)
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0:29 Construct vec3 (temp 3-component vector of float)
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0:29 Construct float (temp float)
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0:29 'f1' (temp 1-component vector of float)
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0:31 Branch: Return with expression
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0:31 'input' (in 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'f' (in float)
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0:? Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:4 'v' (temp 4-component vector of float)
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0:4 Constant:
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:6 move second child to first child (temp 4-component vector of float)
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0:6 'v' (temp 4-component vector of float)
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0:6 Construct vec4 (temp 4-component vector of float)
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0:6 'f' (in float)
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0:8 move second child to first child (temp 3-component vector of float)
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0:8 'u' (temp 3-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child (temp 3-component vector of float)
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0:9 'u' (temp 3-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 3-component vector of float)
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0:10 'u' (temp 3-component vector of float)
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0:10 Construct vec3 (temp 3-component vector of float)
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0:10 Construct float (temp float)
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0:10 'f' (in float)
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0:11 Sequence
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0:11 move second child to first child (temp 2-component vector of float)
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0:11 'w' (temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'V' (temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 'MyVal' (temp 3-component vector of float)
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0:13 Construct vec3 (temp 3-component vector of float)
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0:13 'V' (temp float)
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0:16 Compare Greater Than (temp 3-component vector of bool)
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0:16 'foo' (temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
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0:17 'foo' (temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than (temp 3-component vector of bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' (temp 3-component vector of float)
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0:19 Compare Less Than or Equal (temp 3-component vector of bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' (temp 3-component vector of float)
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0:21 all (temp bool)
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0:21 Equal (temp 4-component vector of bool)
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0:21 Construct vec4 (temp 4-component vector of float)
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0:21 direct index (temp float)
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0:21 'v' (temp 4-component vector of float)
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0:21 Constant:
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0:21 0 (const int)
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0:21 'v' (temp 4-component vector of float)
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0:22 any (temp bool)
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0:22 NotEqual (temp 4-component vector of bool)
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0:22 Construct vec4 (temp 4-component vector of float)
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0:22 'f' (in float)
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0:22 'v' (temp 4-component vector of float)
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0:26 Compare Equal (temp bool)
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0:26 'f1' (temp 1-component vector of float)
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0:26 Construct float (temp 1-component vector of float)
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0:26 'v' (temp 4-component vector of float)
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0:27 Compare Less Than (temp bool)
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0:27 Construct float (temp 1-component vector of float)
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0:27 'v' (temp 4-component vector of float)
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0:27 'f1' (temp 1-component vector of float)
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0:28 Construct float (temp float)
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0:28 'f1' (temp 1-component vector of float)
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0:29 Construct vec3 (temp 3-component vector of float)
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0:29 Construct float (temp float)
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0:29 'f1' (temp 1-component vector of float)
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0:31 Branch: Return with expression
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0:31 'input' (in 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 85
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 13 "PixelShaderFunction(vf4;f1;"
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Name 11 "input"
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Name 12 "f"
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Name 15 "v"
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Name 24 "u"
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Name 31 "w"
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Name 33 "V"
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Name 34 "MyVal"
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Name 37 "foo"
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Name 70 "f1"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypePointer Function 6(float)
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10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
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16: 6(float) Constant 1065353216
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17: 7(fvec4) ConstantComposite 16 16 16 16
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18: 6(float) Constant 1073741824
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19: 7(fvec4) ConstantComposite 18 18 18 18
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22: TypeVector 6(float) 3
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23: TypePointer Function 22(fvec3)
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25: 22(fvec3) ConstantComposite 16 16 16
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26: 22(fvec3) ConstantComposite 18 18 18
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29: TypeVector 6(float) 2
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30: TypePointer Function 29(fvec2)
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32: 29(fvec2) ConstantComposite 18 18
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39: 6(float) Constant 1082130432
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40: 22(fvec3) ConstantComposite 39 39 39
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41: TypeBool
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42: TypeVector 41(bool) 3
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45: 6(float) Constant 1084227584
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46: 22(fvec3) ConstantComposite 45 45 45
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48: 6(float) Constant 1086324736
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49: 22(fvec3) ConstantComposite 48 48 48
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52: 6(float) Constant 1088421888
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53: 22(fvec3) ConstantComposite 52 52 52
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56: TypeInt 32 0
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57: 56(int) Constant 0
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62: TypeVector 41(bool) 4
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
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11(input): 8(ptr) FunctionParameter
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12(f): 9(ptr) FunctionParameter
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14: Label
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15(v): 8(ptr) Variable Function
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24(u): 23(ptr) Variable Function
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31(w): 30(ptr) Variable Function
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33(V): 9(ptr) Variable Function
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34(MyVal): 23(ptr) Variable Function
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37(foo): 23(ptr) Variable Function
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70(f1): 9(ptr) Variable Function
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Store 15(v) 17
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Store 15(v) 19
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20: 6(float) Load 12(f)
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21: 7(fvec4) CompositeConstruct 20 20 20 20
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Store 15(v) 21
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Store 24(u) 25
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Store 24(u) 26
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27: 6(float) Load 12(f)
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28: 22(fvec3) CompositeConstruct 27 27 27
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Store 24(u) 28
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Store 31(w) 32
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Store 33(V) 16
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35: 6(float) Load 33(V)
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36: 22(fvec3) CompositeConstruct 35 35 35
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Store 34(MyVal) 36
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38: 22(fvec3) Load 37(foo)
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43: 42(bvec3) FOrdGreaterThan 38 40
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44: 22(fvec3) Load 37(foo)
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47: 42(bvec3) FOrdGreaterThanEqual 44 46
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50: 22(fvec3) Load 37(foo)
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51: 42(bvec3) FOrdLessThan 49 50
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54: 22(fvec3) Load 37(foo)
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55: 42(bvec3) FOrdLessThanEqual 53 54
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58: 9(ptr) AccessChain 15(v) 57
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59: 6(float) Load 58
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60: 7(fvec4) CompositeConstruct 59 59 59 59
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61: 7(fvec4) Load 15(v)
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63: 62(bvec4) FOrdEqual 60 61
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64: 41(bool) All 63
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65: 6(float) Load 12(f)
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66: 7(fvec4) CompositeConstruct 65 65 65 65
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67: 7(fvec4) Load 15(v)
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68: 62(bvec4) FOrdNotEqual 66 67
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69: 41(bool) Any 68
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71: 6(float) Load 70(f1)
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72: 7(fvec4) Load 15(v)
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73: 6(float) CompositeExtract 72 0
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74: 41(bool) FOrdEqual 71 73
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75: 7(fvec4) Load 15(v)
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76: 6(float) CompositeExtract 75 0
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77: 6(float) Load 70(f1)
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78: 41(bool) FOrdLessThan 76 77
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79: 6(float) Load 70(f1)
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80: 6(float) Load 70(f1)
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81: 22(fvec3) CompositeConstruct 80 80 80
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82: 7(fvec4) Load 11(input)
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ReturnValue 82
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FunctionEnd
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