glslang/Test/baseResults/structure.frag.out

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structure.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:20 Function Definition: main( (global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'scale' (temp float)
0:22 Constant:
0:22 0.000000
0:24 Test condition and select (temp void)
0:24 Condition
0:24 Compare Greater Than (temp bool)
0:24 direct index (temp int)
0:24 i: direct index for structure (global 5-element array of int)
0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 Constant:
0:24 3 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 4 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 true case
0:25 move second child to first child (temp float)
0:25 'scale' (temp float)
0:25 direct index (temp float)
0:25 direct index (temp 4-component vector of float)
0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 0 (const int)
0:24 false case
0:27 move second child to first child (temp float)
0:27 'scale' (temp float)
0:27 direct index (temp float)
0:27 f: direct index for structure (global 4-element array of float)
0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 Constant:
0:27 3 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 1 (const int)
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 vector-scale (temp 4-component vector of float)
0:29 'scale' (temp float)
0:29 texture (global 4-component vector of float)
0:29 'sampler' (uniform sampler2D)
0:29 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:20 Function Definition: main( (global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'scale' (temp float)
0:22 Constant:
0:22 0.000000
0:24 Test condition and select (temp void)
0:24 Condition
0:24 Compare Greater Than (temp bool)
0:24 direct index (temp int)
0:24 i: direct index for structure (global 5-element array of int)
0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:24 Constant:
0:24 3 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 4 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 true case
0:25 move second child to first child (temp float)
0:25 'scale' (temp float)
0:25 direct index (temp float)
0:25 direct index (temp 4-component vector of float)
0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 3 (const int)
0:25 Constant:
0:25 0 (const int)
0:24 false case
0:27 move second child to first child (temp float)
0:27 'scale' (temp float)
0:27 direct index (temp float)
0:27 f: direct index for structure (global 4-element array of float)
0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
0:27 Constant:
0:27 3 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 2 (const int)
0:27 Constant:
0:27 1 (const int)
0:27 Constant:
0:27 3 (const int)
0:29 move second child to first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 vector-scale (temp 4-component vector of float)
0:29 'scale' (temp float)
0:29 texture (global 4-component vector of float)
0:29 'sampler' (uniform sampler2D)
0:29 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})