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33 lines
646 B
GLSL
33 lines
646 B
GLSL
cbuffer {
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float4 v1;
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};
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tbuffer {
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float4 v2;
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};
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cbuffer cbufName : register(b2, space10) {
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float4 v3;
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int i3 : packoffset(c1.y);
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};
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tbuffer tbufName : register(b8) {
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float4 v4 : packoffset(c1);
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int i4 : packoffset(c3);
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float f1 : packoffset(c3.w);
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float f3 : packoffset(c4.x);
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float f4 : packoffset(c4.y);
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float f5 : packoffset(c4.z);
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float f6 : packoffset(c);
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float f7;
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float3x4 m1;
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row_major float3x4 m2;
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column_major float3x4 m3;
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float3x4 m4;
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};
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input + v1 + v2 + v3 + v4;
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}
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