mirror of
https://github.com/RPCS3/glslang.git
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1fbc6e6ca1
Added version check (version >= 150) for GL_(core/compatibility)_profile macros. Added GL_core_profile standard macro check to "150.vert" test file. Fixed version check for GL_core_profile macros, and removed bad token character from 150.vert test. Updated 150.vert.out test base-result with google-test suite.
96 lines
8.9 KiB
Plaintext
96 lines
8.9 KiB
Plaintext
150.vert
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ERROR: 0:26: 'a' : cannot redeclare a user-block member array
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ERROR: 0:3001: '#error' : line of this error should be 3001
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ERROR: 2 compilation errors. No code generated.
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Shader version: 150
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
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0:15 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:15 Constant:
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0:15 0 (const uint)
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0:15 'iv4' (in 4-component vector of float)
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0:16 move second child to first child (temp float)
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0:16 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
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0:16 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 'ps' (uniform float)
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0:17 move second child to first child (temp float)
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0:17 direct index (temp float ClipDistance)
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0:17 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
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0:17 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 Constant:
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0:17 2 (const int)
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0:17 direct index (temp float)
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0:17 'iv4' (in 4-component vector of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
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0:18 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:18 Constant:
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0:18 3 (const uint)
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0:18 'iv4' (in 4-component vector of float)
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0:? Linker Objects
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0:? 'iv4' (in 4-component vector of float)
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0:? 'ps' (uniform float)
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0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
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Shader version: 150
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
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0:15 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:15 Constant:
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0:15 0 (const uint)
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0:15 'iv4' (in 4-component vector of float)
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0:16 move second child to first child (temp float)
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0:16 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
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0:16 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 'ps' (uniform float)
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0:17 move second child to first child (temp float)
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0:17 direct index (temp float ClipDistance)
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0:17 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
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0:17 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 Constant:
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0:17 2 (const int)
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0:17 direct index (temp float)
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0:17 'iv4' (in 4-component vector of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
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0:18 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:18 Constant:
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0:18 3 (const uint)
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0:18 'iv4' (in 4-component vector of float)
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0:? Linker Objects
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0:? 'iv4' (in 4-component vector of float)
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0:? 'ps' (uniform float)
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0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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