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https://github.com/RPCS3/glslang.git
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73 lines
3.3 KiB
Plaintext
73 lines
3.3 KiB
Plaintext
450.geom
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (layout(stream=0 ) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 450
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invocations = 1
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max_vertices = -1
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input primitive = none
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output primitive = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (layout(stream=0 ) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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