mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-01 07:01:12 +00:00
141 lines
7.7 KiB
Plaintext
Executable File
141 lines
7.7 KiB
Plaintext
Executable File
hlsl.layout.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:16 Function Parameters:
|
|
0:16 'input' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:17 Branch: Return with expression
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 'input' (in 4-component vector of float)
|
|
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
|
|
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
|
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
|
0:? 'specConst' (specialization-constant const int)
|
|
0:? 10 (const int)
|
|
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
WARNING: Linking fragment stage: Entry point not found
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:16 Function Parameters:
|
|
0:16 'input' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:17 Branch: Return with expression
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 add (temp 4-component vector of float)
|
|
0:17 'input' (in 4-component vector of float)
|
|
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
|
|
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
|
0:17 Constant:
|
|
0:17 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
|
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
|
0:? 'specConst' (specialization-constant const int)
|
|
0:? 10 (const int)
|
|
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 39
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main"
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "PixelShaderFunction(vf4;"
|
|
Name 10 "input"
|
|
Name 14 "tbufName"
|
|
MemberName 14(tbufName) 0 "v1"
|
|
Name 16 ""
|
|
Name 23 "tbufName2"
|
|
MemberName 23(tbufName2) 0 "v5"
|
|
Name 25 ""
|
|
Name 30 "tbufName2"
|
|
MemberName 30(tbufName2) 0 "v1PostLayout"
|
|
Name 32 ""
|
|
Name 38 "specConst"
|
|
MemberDecorate 14(tbufName) 0 Offset 16
|
|
Decorate 14(tbufName) BufferBlock
|
|
Decorate 16 DescriptorSet 3
|
|
Decorate 16 Binding 5
|
|
MemberDecorate 23(tbufName2) 0 Offset 0
|
|
Decorate 23(tbufName2) BufferBlock
|
|
MemberDecorate 30(tbufName2) 0 Offset 16
|
|
Decorate 30(tbufName2) BufferBlock
|
|
Decorate 32 DescriptorSet 4
|
|
Decorate 32 Binding 7
|
|
Decorate 38(specConst) SpecId 17
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
14(tbufName): TypeStruct 7(fvec4)
|
|
15: TypePointer Uniform 14(tbufName)
|
|
16: 15(ptr) Variable Uniform
|
|
17: TypeInt 32 1
|
|
18: 17(int) Constant 0
|
|
19: TypePointer Uniform 7(fvec4)
|
|
23(tbufName2): TypeStruct 7(fvec4)
|
|
24: TypePointer PushConstant 23(tbufName2)
|
|
25: 24(ptr) Variable PushConstant
|
|
26: TypePointer PushConstant 7(fvec4)
|
|
30(tbufName2): TypeStruct 7(fvec4)
|
|
31: TypePointer Uniform 30(tbufName2)
|
|
32: 31(ptr) Variable Uniform
|
|
38(specConst): 17(int) SpecConstant 10
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
Return
|
|
FunctionEnd
|
|
11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
13: 7(fvec4) Load 10(input)
|
|
20: 19(ptr) AccessChain 16 18
|
|
21: 7(fvec4) Load 20
|
|
22: 7(fvec4) FAdd 13 21
|
|
27: 26(ptr) AccessChain 25 18
|
|
28: 7(fvec4) Load 27
|
|
29: 7(fvec4) FAdd 22 28
|
|
33: 19(ptr) AccessChain 32 18
|
|
34: 7(fvec4) Load 33
|
|
35: 7(fvec4) FAdd 29 34
|
|
ReturnValue 35
|
|
FunctionEnd
|