glslang/Test/baseResults/hlsl.pp.line.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

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hlsl.pp.line.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( (temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:4 Color: direct index for structure (temp 4-component vector of float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:4 Depth: direct index for structure (temp float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( (temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:4 Color: direct index for structure (temp 4-component vector of float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:4 Depth: direct index for structure (temp float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 42
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 35 39
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 14 "thisLineIs"
Name 17 "psout"
Name 32 "flattenTemp"
Name 35 "Color"
Name 39 "Depth"
Decorate 35(Color) Location 0
Decorate 39(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypeInt 32 1
13: TypePointer Function 12(int)
15: 12(int) Constant 124
16: TypePointer Function 8(PS_OUTPUT)
18: 12(int) Constant 0
21: 6(float) Constant 0
22: 6(float) Constant 1065353216
24: TypePointer Function 7(fvec4)
26: 12(int) Constant 1
27: TypePointer Function 6(float)
34: TypePointer Output 7(fvec4)
35(Color): 34(ptr) Variable Output
38: TypePointer Output 6(float)
39(Depth): 38(ptr) Variable Output
4(main): 2 Function None 3
5: Label
32(flattenTemp): 16(ptr) Variable Function
33:8(PS_OUTPUT) FunctionCall 10(@main()
Store 32(flattenTemp) 33
36: 24(ptr) AccessChain 32(flattenTemp) 18
37: 7(fvec4) Load 36
Store 35(Color) 37
40: 27(ptr) AccessChain 32(flattenTemp) 26
41: 6(float) Load 40
Store 39(Depth) 41
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
14(thisLineIs): 13(ptr) Variable Function
17(psout): 16(ptr) Variable Function
Store 14(thisLineIs) 15
19: 12(int) Load 14(thisLineIs)
20: 6(float) ConvertSToF 19
23: 7(fvec4) CompositeConstruct 20 21 21 22
25: 24(ptr) AccessChain 17(psout) 18
Store 25 23
28: 27(ptr) AccessChain 17(psout) 26
Store 28 22
29:8(PS_OUTPUT) Load 17(psout)
ReturnValue 29
FunctionEnd