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https://github.com/RPCS3/glslang.git
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02467d8d94
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
74 lines
3.6 KiB
Plaintext
74 lines
3.6 KiB
Plaintext
spv.rw.autoassign.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 42
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Capability Shader
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Capability Sampled1D
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 39
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df1"
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Name 23 "r01"
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Name 26 "g_tBuf1du1"
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Name 30 "psout"
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Name 39 "Color"
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Decorate 16(g_tTex1df1) DescriptorSet 0
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Decorate 16(g_tTex1df1) Binding 20
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Decorate 26(g_tBuf1du1) DescriptorSet 0
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Decorate 26(g_tBuf1du1) Binding 21
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Decorate 39(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D nonsampled format:R32f
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15: TypePointer UniformConstant 14
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16(g_tTex1df1): 15(ptr) Variable UniformConstant
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18: TypeInt 32 1
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19: 18(int) Constant 0
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21: TypeInt 32 0
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22: TypePointer Function 21(int)
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24: TypeImage 21(int) Buffer nonsampled format:R32ui
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25: TypePointer UniformConstant 24
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26(g_tBuf1du1): 25(ptr) Variable UniformConstant
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29: TypePointer Function 8(PS_OUTPUT)
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31: 6(float) Constant 0
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32: 7(fvec4) ConstantComposite 31 31 31 31
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33: TypePointer Function 7(fvec4)
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38: TypePointer Output 7(fvec4)
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39(Color): 38(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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40:8(PS_OUTPUT) FunctionCall 10(@main()
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41: 7(fvec4) CompositeExtract 40 0
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Store 39(Color) 41
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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23(r01): 22(ptr) Variable Function
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30(psout): 29(ptr) Variable Function
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17: 14 Load 16(g_tTex1df1)
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20: 6(float) ImageRead 17 19
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Store 13(r00) 20
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27: 24 Load 26(g_tBuf1du1)
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28: 21(int) ImageRead 27 19
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Store 23(r01) 28
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34: 33(ptr) AccessChain 30(psout) 19
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Store 34 32
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35:8(PS_OUTPUT) Load 30(psout)
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ReturnValue 35
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FunctionEnd
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