glslang/Test/spv.conditionalDiscard.frag
2015-05-15 21:32:46 +00:00

15 lines
206 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 coord;
void main (void)
{
vec4 v = texture2D(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
discard;
gl_FragColor = v;
}