mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-20 10:18:39 +00:00
d6f4d9b48c
While adding geometry stage support for clip/cull, it transpired that the existing clip/cull support was not setting the type of the result of indexing into the clup/cull variable. That's a defect independent of the geometry support, so to simplify the geometry PR, this is addressed separately. It doesn't appear to change the generated SPIR-V, but that's probably down to something else tolerating a bad input.
191 lines
8.4 KiB
Plaintext
191 lines
8.4 KiB
Plaintext
hlsl.clipdistance-1.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'pos' ( in 4-component vector of float)
|
|
0:4 'clip' ( in float)
|
|
0:4 'cull' ( in float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 'pos' ( in 4-component vector of float)
|
|
0:5 'clip' ( in float)
|
|
0:5 'cull' ( in float)
|
|
0:4 Function Definition: main( ( temp void)
|
|
0:4 Function Parameters:
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:? 'clip' ( temp float)
|
|
0:4 direct index ( in float ClipDistance)
|
|
0:? 'clip' ( in 1-element array of float ClipDistance)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:? 'cull' ( temp float)
|
|
0:4 direct index ( in float CullDistance)
|
|
0:? 'cull' ( in 1-element array of float CullDistance)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'clip' ( temp float)
|
|
0:? 'cull' ( temp float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? 'clip' ( in 1-element array of float ClipDistance)
|
|
0:? 'cull' ( in 1-element array of float CullDistance)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
|
|
0:4 Function Parameters:
|
|
0:4 'pos' ( in 4-component vector of float)
|
|
0:4 'clip' ( in float)
|
|
0:4 'cull' ( in float)
|
|
0:? Sequence
|
|
0:5 Branch: Return with expression
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 add ( temp 4-component vector of float)
|
|
0:5 'pos' ( in 4-component vector of float)
|
|
0:5 'clip' ( in float)
|
|
0:5 'cull' ( in float)
|
|
0:4 Function Definition: main( ( temp void)
|
|
0:4 Function Parameters:
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:? 'clip' ( temp float)
|
|
0:4 direct index ( in float ClipDistance)
|
|
0:? 'clip' ( in 1-element array of float ClipDistance)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:? Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:? 'cull' ( temp float)
|
|
0:4 direct index ( in float CullDistance)
|
|
0:? 'cull' ( in 1-element array of float CullDistance)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:4 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
|
|
0:? 'pos' ( temp 4-component vector of float)
|
|
0:? 'clip' ( temp float)
|
|
0:? 'cull' ( temp float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'pos' ( in 4-component vector of float FragCoord)
|
|
0:? 'clip' ( in 1-element array of float ClipDistance)
|
|
0:? 'cull' ( in 1-element array of float CullDistance)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 53
|
|
|
|
Capability Shader
|
|
Capability ClipDistance
|
|
Capability CullDistance
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 27 34 41 45
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 14 "@main(vf4;f1;f1;"
|
|
Name 11 "pos"
|
|
Name 12 "clip"
|
|
Name 13 "cull"
|
|
Name 25 "pos"
|
|
Name 27 "pos"
|
|
Name 29 "clip"
|
|
Name 34 "clip"
|
|
Name 40 "cull"
|
|
Name 41 "cull"
|
|
Name 45 "@entryPointOutput"
|
|
Name 46 "param"
|
|
Name 48 "param"
|
|
Name 50 "param"
|
|
Decorate 27(pos) BuiltIn FragCoord
|
|
Decorate 34(clip) BuiltIn ClipDistance
|
|
Decorate 41(cull) BuiltIn CullDistance
|
|
Decorate 45(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypePointer Function 6(float)
|
|
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
|
|
26: TypePointer Input 7(fvec4)
|
|
27(pos): 26(ptr) Variable Input
|
|
30: TypeInt 32 0
|
|
31: 30(int) Constant 1
|
|
32: TypeArray 6(float) 31
|
|
33: TypePointer Input 32
|
|
34(clip): 33(ptr) Variable Input
|
|
35: TypeInt 32 1
|
|
36: 35(int) Constant 0
|
|
37: TypePointer Input 6(float)
|
|
41(cull): 33(ptr) Variable Input
|
|
44: TypePointer Output 7(fvec4)
|
|
45(@entryPointOutput): 44(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
25(pos): 8(ptr) Variable Function
|
|
29(clip): 9(ptr) Variable Function
|
|
40(cull): 9(ptr) Variable Function
|
|
46(param): 8(ptr) Variable Function
|
|
48(param): 9(ptr) Variable Function
|
|
50(param): 9(ptr) Variable Function
|
|
28: 7(fvec4) Load 27(pos)
|
|
Store 25(pos) 28
|
|
38: 37(ptr) AccessChain 34(clip) 36
|
|
39: 6(float) Load 38
|
|
Store 29(clip) 39
|
|
42: 37(ptr) AccessChain 41(cull) 36
|
|
43: 6(float) Load 42
|
|
Store 40(cull) 43
|
|
47: 7(fvec4) Load 25(pos)
|
|
Store 46(param) 47
|
|
49: 6(float) Load 29(clip)
|
|
Store 48(param) 49
|
|
51: 6(float) Load 40(cull)
|
|
Store 50(param) 51
|
|
52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
|
|
Store 45(@entryPointOutput) 52
|
|
Return
|
|
FunctionEnd
|
|
14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
|
|
11(pos): 8(ptr) FunctionParameter
|
|
12(clip): 9(ptr) FunctionParameter
|
|
13(cull): 9(ptr) FunctionParameter
|
|
15: Label
|
|
16: 7(fvec4) Load 11(pos)
|
|
17: 6(float) Load 12(clip)
|
|
18: 7(fvec4) CompositeConstruct 17 17 17 17
|
|
19: 7(fvec4) FAdd 16 18
|
|
20: 6(float) Load 13(cull)
|
|
21: 7(fvec4) CompositeConstruct 20 20 20 20
|
|
22: 7(fvec4) FAdd 19 21
|
|
ReturnValue 22
|
|
FunctionEnd
|