mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-20 02:08:14 +00:00
162 lines
7.3 KiB
Plaintext
162 lines
7.3 KiB
Plaintext
hlsl.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 move second child to first child (temp 4-component vector of float)
|
|
0:1 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 0.500000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:2 move second child to first child (temp float)
|
|
0:2 'AmbientIntensity' (temp float)
|
|
0:2 Constant:
|
|
0:2 0.100000
|
|
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:5 'input' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 add (temp 4-component vector of float)
|
|
0:6 vector-scale (temp 4-component vector of float)
|
|
0:6 'input' (in 4-component vector of float)
|
|
0:6 'AmbientIntensity' (temp float)
|
|
0:6 'AmbientColor' (temp 4-component vector of float)
|
|
0:7 Branch: Return with expression
|
|
0:7 add (temp 4-component vector of float)
|
|
0:7 component-wise multiply (temp 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 component-wise multiply (temp 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:8 Branch: Return with expression
|
|
0:8 add (temp 4-component vector of float)
|
|
0:8 add (temp 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 component-wise multiply (temp 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:9 Branch: Return with expression
|
|
0:9 component-wise multiply (temp 4-component vector of float)
|
|
0:9 Pre-Increment (temp 4-component vector of float)
|
|
0:9 'input' (in 4-component vector of float)
|
|
0:9 Negate value (temp 4-component vector of float)
|
|
0:9 Negate value (temp 4-component vector of float)
|
|
0:9 Pre-Decrement (temp 4-component vector of float)
|
|
0:9 'input' (in 4-component vector of float)
|
|
0:10 Branch: Return with expression
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 Post-Increment (temp 4-component vector of float)
|
|
0:10 'input' (in 4-component vector of float)
|
|
0:10 Pre-Increment (temp 4-component vector of float)
|
|
0:10 'input' (in 4-component vector of float)
|
|
0:11 Branch: Return with expression
|
|
0:11 sine (global 4-component vector of float)
|
|
0:11 'input' (in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'AmbientColor' (temp 4-component vector of float)
|
|
0:? 'AmbientIntensity' (temp float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 move second child to first child (temp 4-component vector of float)
|
|
0:1 'AmbientColor' (temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 0.500000
|
|
0:? 0.000000
|
|
0:? 1.000000
|
|
0:2 move second child to first child (temp float)
|
|
0:2 'AmbientIntensity' (temp float)
|
|
0:2 Constant:
|
|
0:2 0.100000
|
|
0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:5 'input' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 add (temp 4-component vector of float)
|
|
0:6 vector-scale (temp 4-component vector of float)
|
|
0:6 'input' (in 4-component vector of float)
|
|
0:6 'AmbientIntensity' (temp float)
|
|
0:6 'AmbientColor' (temp 4-component vector of float)
|
|
0:7 Branch: Return with expression
|
|
0:7 add (temp 4-component vector of float)
|
|
0:7 component-wise multiply (temp 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 component-wise multiply (temp 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:7 'input' (in 4-component vector of float)
|
|
0:8 Branch: Return with expression
|
|
0:8 add (temp 4-component vector of float)
|
|
0:8 add (temp 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 component-wise multiply (temp 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:8 'input' (in 4-component vector of float)
|
|
0:9 Branch: Return with expression
|
|
0:9 component-wise multiply (temp 4-component vector of float)
|
|
0:9 Pre-Increment (temp 4-component vector of float)
|
|
0:9 'input' (in 4-component vector of float)
|
|
0:9 Negate value (temp 4-component vector of float)
|
|
0:9 Negate value (temp 4-component vector of float)
|
|
0:9 Pre-Decrement (temp 4-component vector of float)
|
|
0:9 'input' (in 4-component vector of float)
|
|
0:10 Branch: Return with expression
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 Post-Increment (temp 4-component vector of float)
|
|
0:10 'input' (in 4-component vector of float)
|
|
0:10 Pre-Increment (temp 4-component vector of float)
|
|
0:10 'input' (in 4-component vector of float)
|
|
0:11 Branch: Return with expression
|
|
0:11 sine (global 4-component vector of float)
|
|
0:11 'input' (in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'AmbientColor' (temp 4-component vector of float)
|
|
0:? 'AmbientIntensity' (temp float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 58
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 9
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 450
|
|
Name 4 "PixelShaderFunction"
|
|
Name 9 "input"
|
|
Name 12 "AmbientIntensity"
|
|
Name 16 "AmbientColor"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Input 7(fvec4)
|
|
9(input): 8(ptr) Variable Input
|
|
11: TypePointer Function 6(float)
|
|
15: TypePointer Function 7(fvec4)
|
|
37: 6(float) Constant 1065353216
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
12(AmbientIntensity): 11(ptr) Variable Function
|
|
16(AmbientColor): 15(ptr) Variable Function
|
|
10: 7(fvec4) Load 9(input)
|
|
13: 6(float) Load 12(AmbientIntensity)
|
|
14: 7(fvec4) VectorTimesScalar 10 13
|
|
17: 7(fvec4) Load 16(AmbientColor)
|
|
18: 7(fvec4) FAdd 14 17
|
|
ReturnValue 18
|
|
FunctionEnd
|