mirror of
https://github.com/RPCS3/glslang.git
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136 lines
6.9 KiB
Plaintext
136 lines
6.9 KiB
Plaintext
spv.imageLoadStoreLod.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 82
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Capability Shader
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Capability ImageCubeArray
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Capability SparseResidency
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Capability Image1D
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Capability ImageReadWriteLodAMD
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Extension "SPV_AMD_shader_image_load_store_lod"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 77
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_AMD_shader_image_load_store_lod"
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Name 4 "main"
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Name 9 "f4"
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Name 14 "i1D"
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Name 24 "i2D"
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Name 34 "i3D"
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Name 46 "iiCube"
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Name 53 "ii1DArray"
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Name 60 "ui2DArray"
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Name 64 "u4"
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Name 65 "ResType"
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Name 71 "uiCubeArray"
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Name 77 "fragColor"
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Decorate 14(i1D) DescriptorSet 0
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Decorate 14(i1D) Binding 0
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Decorate 24(i2D) DescriptorSet 0
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Decorate 24(i2D) Binding 1
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Decorate 34(i3D) DescriptorSet 0
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Decorate 34(i3D) Binding 2
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Decorate 46(iiCube) DescriptorSet 0
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Decorate 46(iiCube) Binding 3
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Decorate 53(ii1DArray) DescriptorSet 0
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Decorate 53(ii1DArray) Binding 4
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Decorate 60(ui2DArray) DescriptorSet 0
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Decorate 60(ui2DArray) Binding 5
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Decorate 71(uiCubeArray) DescriptorSet 0
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Decorate 71(uiCubeArray) Binding 6
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Decorate 77(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 0
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11: 7(fvec4) ConstantComposite 10 10 10 10
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12: TypeImage 6(float) 1D nonsampled format:Rgba32f
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13: TypePointer UniformConstant 12
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14(i1D): 13(ptr) Variable UniformConstant
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16: TypeInt 32 1
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17: 16(int) Constant 1
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18: 16(int) Constant 3
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22: TypeImage 6(float) 2D nonsampled format:Rgba32f
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23: TypePointer UniformConstant 22
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24(i2D): 23(ptr) Variable UniformConstant
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26: TypeVector 16(int) 2
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27: 16(int) Constant 2
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28: 26(ivec2) ConstantComposite 27 18
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32: TypeImage 6(float) 3D nonsampled format:Rgba32f
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33: TypePointer UniformConstant 32
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34(i3D): 33(ptr) Variable UniformConstant
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36: TypeVector 16(int) 3
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37: 16(int) Constant 4
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38: 16(int) Constant 5
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39: 16(int) Constant 6
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40: 36(ivec3) ConstantComposite 37 38 39
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44: TypeImage 16(int) Cube nonsampled format:Rgba32i
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45: TypePointer UniformConstant 44
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46(iiCube): 45(ptr) Variable UniformConstant
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49: TypeVector 16(int) 4
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51: TypeImage 16(int) 1D array nonsampled format:Rgba32i
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52: TypePointer UniformConstant 51
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53(ii1DArray): 52(ptr) Variable UniformConstant
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57: TypeInt 32 0
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58: TypeImage 57(int) 2D array nonsampled format:Rgba32ui
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59: TypePointer UniformConstant 58
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60(ui2DArray): 59(ptr) Variable UniformConstant
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62: TypeVector 57(int) 4
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63: TypePointer Function 62(ivec4)
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65(ResType): TypeStruct 16(int) 62(ivec4)
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69: TypeImage 57(int) Cube array nonsampled format:Rgba32ui
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70: TypePointer UniformConstant 69
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71(uiCubeArray): 70(ptr) Variable UniformConstant
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76: TypePointer Output 7(fvec4)
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77(fragColor): 76(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(f4): 8(ptr) Variable Function
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64(u4): 63(ptr) Variable Function
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Store 9(f4) 11
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15: 12 Load 14(i1D)
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19: 7(fvec4) ImageRead 15 17 Lod 18
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20: 7(fvec4) Load 9(f4)
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21: 7(fvec4) FAdd 20 19
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Store 9(f4) 21
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25: 22 Load 24(i2D)
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29: 7(fvec4) ImageRead 25 28 Lod 18
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30: 7(fvec4) Load 9(f4)
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31: 7(fvec4) FAdd 30 29
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Store 9(f4) 31
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35: 32 Load 34(i3D)
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41: 7(fvec4) ImageRead 35 40 Lod 18
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42: 7(fvec4) Load 9(f4)
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43: 7(fvec4) FAdd 42 41
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Store 9(f4) 43
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47: 44 Load 46(iiCube)
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48: 7(fvec4) Load 9(f4)
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50: 49(ivec4) ConvertFToS 48
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ImageWrite 47 40 50 Lod 18
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54: 51 Load 53(ii1DArray)
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55: 7(fvec4) Load 9(f4)
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56: 49(ivec4) ConvertFToS 55
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ImageWrite 54 28 56 Lod 18
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61: 58 Load 60(ui2DArray)
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66: 65(ResType) ImageSparseRead 61 40 Lod 18
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67: 62(ivec4) CompositeExtract 66 1
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Store 64(u4) 67
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68: 16(int) CompositeExtract 66 0
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72: 69 Load 71(uiCubeArray)
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73: 65(ResType) ImageSparseRead 72 40 Lod 18
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74: 62(ivec4) CompositeExtract 73 1
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Store 64(u4) 74
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75: 16(int) CompositeExtract 73 0
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78: 7(fvec4) Load 9(f4)
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79: 62(ivec4) Load 64(u4)
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80: 7(fvec4) ConvertUToF 79
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81: 7(fvec4) FAdd 78 80
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Store 77(fragColor) 81
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Return
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FunctionEnd
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