mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-20 10:18:39 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
346 lines
21 KiB
Plaintext
346 lines
21 KiB
Plaintext
structDeref.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:? Sequence
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0:51 Test condition and select ( temp void)
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0:51 Condition
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0:51 Compare Greater Than ( temp bool)
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0:51 i: direct index for structure ( global int)
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0:51 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 s2_1: direct index for structure ( global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 'foo3' ( uniform structure{ global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 9 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 true case
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 f: direct index for structure ( global float)
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0:52 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:53 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:53 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:53 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:53 Constant:
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0:53 2 (const int)
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0:53 Constant:
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0:53 0 (const int)
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0:53 1.000000
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0:53 0 (const int)
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0:54 move second child to first child ( temp 6-element array of float)
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0:54 'fArray' ( temp 6-element array of float)
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0:54 Constant:
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:55 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 Constant:
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0:55 6 (const int)
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0:55 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:56 move second child to first child ( temp structure{ global int i})
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0:56 'locals0' ( temp structure{ global int i})
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0:56 Constant:
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0:56 0 (const int)
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0:57 move second child to first child ( temp structure{ global structure{ global int i} s0_0})
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0:57 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:57 Constant:
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0:57 0 (const int)
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0:51 false case
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0:59 Sequence
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0:59 move second child to first child ( temp float)
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0:59 f: direct index for structure ( global float)
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0:59 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index ( temp float)
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0:59 'coord' ( smooth in 2-component vector of float)
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0:59 Constant:
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0:59 0 (const int)
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0:60 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:60 Constant:
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0:60 2 (const int)
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0:60 Construct structure ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 Constant:
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0:60 1 (const int)
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0:60 direct index ( temp float)
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0:60 'coord' ( smooth in 2-component vector of float)
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0:60 Constant:
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0:60 1 (const int)
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0:60 'foo0' ( uniform structure{ global int i})
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0:61 move second child to first child ( temp 6-element array of float)
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0:61 'fArray' ( temp 6-element array of float)
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0:61 Constant:
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0:61 0.000000
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0:61 1.000000
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0:61 2.000000
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0:61 3.000000
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0:61 4.000000
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0:61 5.000000
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0:62 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 Constant:
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0:62 6 (const int)
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0:62 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:62 Constant:
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0:62 2 (const int)
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0:63 move second child to first child ( temp structure{ global int i})
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0:63 'locals0' ( temp structure{ global int i})
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0:63 s0_1: direct index for structure ( global structure{ global int i})
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0:63 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:63 Constant:
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0:63 2 (const int)
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0:64 move second child to first child ( temp structure{ global structure{ global int i} s0_0})
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0:64 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:64 'foo00' ( uniform structure{ global structure{ global int i} s0_0})
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0:67 Test condition and select ( temp void)
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0:67 Condition
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0:67 Compare Greater Than ( temp bool)
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0:67 i: direct index for structure ( global int)
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0:67 'locals0' ( temp structure{ global int i})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 5 (const int)
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0:67 true case
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0:68 move second child to first child ( temp structure{ global int i})
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0:68 'locals0' ( temp structure{ global int i})
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0:68 s0_0: direct index for structure ( global structure{ global int i})
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0:68 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:68 Constant:
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0:68 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:70 vector-scale ( temp 4-component vector of float)
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0:70 add ( temp float)
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0:70 add ( temp float)
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0:70 add ( temp float)
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0:70 Convert int to float ( temp float)
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0:70 i: direct index for structure ( global int)
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0:70 'locals0' ( temp structure{ global int i})
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0:70 Constant:
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0:70 0 (const int)
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0:70 f: direct index for structure ( global float)
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0:70 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 Constant:
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0:70 6 (const int)
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0:70 Constant:
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0:70 1 (const int)
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0:70 direct index ( temp float)
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0:70 'fArray' ( temp 6-element array of float)
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0:70 Constant:
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0:70 3 (const int)
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0:70 f: direct index for structure ( global float)
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0:70 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:70 Constant:
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0:70 2 (const int)
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0:70 Constant:
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0:70 1 (const int)
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0:70 texture ( global 4-component vector of float)
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0:70 'sampler' ( uniform sampler2D)
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0:70 'coord' ( smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo0' ( uniform structure{ global int i})
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0:? 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:? 'foo3' ( uniform structure{ global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:? 'foo00' ( uniform structure{ global structure{ global int i} s0_0})
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:41 Function Definition: main( ( global void)
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0:41 Function Parameters:
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0:? Sequence
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0:51 Test condition and select ( temp void)
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0:51 Condition
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0:51 Compare Greater Than ( temp bool)
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0:51 i: direct index for structure ( global int)
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0:51 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 s2_1: direct index for structure ( global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 'foo3' ( uniform structure{ global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 9 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 true case
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 f: direct index for structure ( global float)
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0:52 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:53 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:53 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:53 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:53 Constant:
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0:53 2 (const int)
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0:53 Constant:
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0:53 0 (const int)
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0:53 1.000000
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0:53 0 (const int)
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0:54 move second child to first child ( temp 6-element array of float)
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0:54 'fArray' ( temp 6-element array of float)
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0:54 Constant:
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:54 0.000000
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0:55 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:55 Constant:
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0:55 6 (const int)
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0:55 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:56 move second child to first child ( temp structure{ global int i})
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0:56 'locals0' ( temp structure{ global int i})
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0:56 Constant:
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0:56 0 (const int)
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0:57 move second child to first child ( temp structure{ global structure{ global int i} s0_0})
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0:57 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:57 Constant:
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0:57 0 (const int)
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0:51 false case
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0:59 Sequence
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0:59 move second child to first child ( temp float)
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0:59 f: direct index for structure ( global float)
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0:59 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index ( temp float)
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0:59 'coord' ( smooth in 2-component vector of float)
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0:59 Constant:
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0:59 0 (const int)
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0:60 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:60 Constant:
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0:60 2 (const int)
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0:60 Construct structure ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:60 Constant:
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0:60 1 (const int)
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0:60 direct index ( temp float)
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0:60 'coord' ( smooth in 2-component vector of float)
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0:60 Constant:
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0:60 1 (const int)
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0:60 'foo0' ( uniform structure{ global int i})
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0:61 move second child to first child ( temp 6-element array of float)
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0:61 'fArray' ( temp 6-element array of float)
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0:61 Constant:
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0:61 0.000000
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0:61 1.000000
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0:61 2.000000
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0:61 3.000000
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0:61 4.000000
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0:61 5.000000
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0:62 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 Constant:
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0:62 6 (const int)
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0:62 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:62 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:62 Constant:
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0:62 2 (const int)
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0:63 move second child to first child ( temp structure{ global int i})
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0:63 'locals0' ( temp structure{ global int i})
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0:63 s0_1: direct index for structure ( global structure{ global int i})
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0:63 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:63 Constant:
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0:63 2 (const int)
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0:64 move second child to first child ( temp structure{ global structure{ global int i} s0_0})
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0:64 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:64 'foo00' ( uniform structure{ global structure{ global int i} s0_0})
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0:67 Test condition and select ( temp void)
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0:67 Condition
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0:67 Compare Greater Than ( temp bool)
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0:67 i: direct index for structure ( global int)
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0:67 'locals0' ( temp structure{ global int i})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 5 (const int)
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0:67 true case
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0:68 move second child to first child ( temp structure{ global int i})
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0:68 'locals0' ( temp structure{ global int i})
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0:68 s0_0: direct index for structure ( global structure{ global int i})
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0:68 'locals00' ( temp structure{ global structure{ global int i} s0_0})
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0:68 Constant:
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0:68 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:70 vector-scale ( temp 4-component vector of float)
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0:70 add ( temp float)
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0:70 add ( temp float)
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0:70 add ( temp float)
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0:70 Convert int to float ( temp float)
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0:70 i: direct index for structure ( global int)
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0:70 'locals0' ( temp structure{ global int i})
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0:70 Constant:
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0:70 0 (const int)
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0:70 f: direct index for structure ( global float)
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0:70 direct index ( temp structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 'locals1Array' ( temp 10-element array of structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 Constant:
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0:70 6 (const int)
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0:70 Constant:
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0:70 1 (const int)
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0:70 direct index ( temp float)
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0:70 'fArray' ( temp 6-element array of float)
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0:70 Constant:
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0:70 3 (const int)
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0:70 f: direct index for structure ( global float)
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0:70 s1_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:70 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:70 Constant:
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0:70 2 (const int)
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0:70 Constant:
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0:70 1 (const int)
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0:70 texture ( global 4-component vector of float)
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0:70 'sampler' ( uniform sampler2D)
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0:70 'coord' ( smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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0:? 'foo0' ( uniform structure{ global int i})
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0:? 'foo1' ( uniform structure{ global int i, global float f, global structure{ global int i} s0_1})
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0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:? 'foo3' ( uniform structure{ global 12-element array of structure{ global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f, global structure{ global int i} s0_1} s1_1})
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0:? 'foo00' ( uniform structure{ global structure{ global int i} s0_0})
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