mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-20 10:18:39 +00:00
61 lines
1.2 KiB
GLSL
61 lines
1.2 KiB
GLSL
#version 310 es
|
|
precision mediump float;
|
|
in lowp float lowfin;
|
|
in mediump float mediumfin;
|
|
in highp vec4 highfin;
|
|
|
|
highp int uniform_high;
|
|
mediump int uniform_medium;
|
|
lowp int uniform_low;
|
|
bvec2 ub2;
|
|
|
|
out mediump vec4 mediumfout;
|
|
|
|
highp float global_highp;
|
|
|
|
lowp vec2 foo(mediump vec3 mv3)
|
|
{
|
|
return highfin.xy;
|
|
}
|
|
|
|
bool boolfun(bvec2 bv2)
|
|
{
|
|
return bv2 == bvec2(false, true);
|
|
}
|
|
|
|
struct S {
|
|
highp float a;
|
|
lowp float b;
|
|
};
|
|
|
|
in S s;
|
|
|
|
void main()
|
|
{
|
|
lowp int sum = uniform_medium + uniform_high;
|
|
|
|
sum += uniform_high;
|
|
sum += uniform_low;
|
|
|
|
// test maxing precisions of args to get precision of builtin
|
|
lowp float arg1 = 3.2;
|
|
mediump float arg2 = 1023908.2;
|
|
lowp float d = distance(lowfin, mediumfin);
|
|
|
|
global_highp = length(highfin);
|
|
|
|
highp vec4 local_highp = vec4(global_highp);
|
|
|
|
mediumfout = vec4(sin(d)) + arg2 + local_highp;
|
|
|
|
sum += 4 + ((ivec2(uniform_low) * ivec2(uniform_high) + ivec2((/* comma operator */uniform_low, uniform_high)))).x;
|
|
|
|
mediumfout += vec4(sum);
|
|
|
|
if (boolfun(ub2))
|
|
++mediumfout;
|
|
|
|
mediumfout *= s.a;
|
|
mediumfout *= s.b;
|
|
}
|