glslang/Test/hlsl.layout.frag

19 lines
385 B
GLSL

layout(set=3,binding=5) tbuffer tbufName {
layout(offset = 16) float4 v1;
};
layout(push_constant) tbuffer tbufName2 {
float4 v5;
};
layout(constant_id=17) const int specConst = 10;
tbuffer tbufName2 : layout(set=4,binding=7) {
layout(offset = 16) float4 v1PostLayout;
};
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input + v1 + v5 + v1PostLayout;
}