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12 lines
234 B
GLSL
12 lines
234 B
GLSL
typedef float4 myVec4;
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float4 ShaderFunction(float4 input, int ii) : COLOR0
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{
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typedef int myInt;
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myVec4 a1 = myVec4(1.0);
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myInt i = 2;
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typedef myInt myInt2;
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myInt2 j = ii;
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return input * a1 + myVec4(i + j);
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}
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