mirror of
https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
167 lines
6.8 KiB
Plaintext
167 lines
6.8 KiB
Plaintext
400.geom
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:12: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:20: 'patch' : not supported in this stage: geometry
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ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member
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ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member
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ERROR: 0:25: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 0:36: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
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ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
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ERROR: 0:56: 'location' : overlapping use of location 4
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ERROR: 0:58: 'patch' : not supported in this stage: geometry
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ERROR: 0:59: 'patch' : not supported in this stage: geometry
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ERROR: 0:61: 'in' : type must be an array: scalar
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ERROR: 0:63: 'invocations' : can only apply to 'in'
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ERROR: 0:64: 'max_vertices' : can only apply to 'out'
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ERROR: 0:65: 'max_vertices' : can only apply to 'out'
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ERROR: 0:65: 'invocations' : can only apply to 'in'
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ERROR: 0:67: 'in' : type must be an array: inbls
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ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
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ERROR: 18 compilation errors. No code generated.
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Shader version: 400
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Requested GL_ARB_separate_shader_objects
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invocations = 4
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max_vertices = 127
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 EmitStreamVertex (void)
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0:5 Constant:
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0:5 1 (const int)
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0:6 EndStreamPrimitive (void)
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0:6 Constant:
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0:6 0 (const int)
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0:7 EmitVertex (void)
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0:8 EndPrimitive (void)
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0:9 Sequence
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0:9 move second child to first child (int)
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0:9 'id' (int)
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0:9 'gl_InvocationID' (in int)
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0:23 Function Definition: foo( (void)
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0:23 Function Parameters:
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0:25 Sequence
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0:25 Constant:
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0:25 1 (const int)
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0:26 gl_Position: direct index for structure (in 4-component vector of float)
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0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:34 Function Definition: foo2( (void)
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0:34 Function Parameters:
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0:36 Sequence
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0:36 Constant:
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0:36 1 (const int)
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0:37 Constant:
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0:37 3 (const int)
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0:46 Function Definition: foo3( (void)
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0:46 Function Parameters:
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0:48 Sequence
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0:48 Constant:
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0:48 3 (const int)
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0:49 Constant:
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0:49 3 (const int)
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0:50 Constant:
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0:50 3 (const int)
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0:51 Constant:
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0:51 3 (const int)
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0:? Linker Objects
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0:? 'bn' (in 3-element array of block{in int a})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:? 'color' (in 3-element array of 4-component vector of float)
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0:? 'color2' (in 3-element array of 4-component vector of float)
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0:? 'colorS' (in 3-element array of 4-component vector of float)
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0:? 'colorBad' (in 4-element array of 4-component vector of float)
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0:? 'colorbad2' (in 2-element array of 4-component vector of float)
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0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
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0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
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0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
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0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
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0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
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0:? 'scalar' (in float)
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0:? 'inbls' (in block{in int a})
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0:? 'inbla' (in 17-element array of block{in int a})
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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Shader version: 400
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Requested GL_ARB_separate_shader_objects
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invocations = 4
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max_vertices = 127
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 EmitStreamVertex (void)
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0:5 Constant:
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0:5 1 (const int)
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0:6 EndStreamPrimitive (void)
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0:6 Constant:
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0:6 0 (const int)
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0:7 EmitVertex (void)
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0:8 EndPrimitive (void)
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0:9 Sequence
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0:9 move second child to first child (int)
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0:9 'id' (int)
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0:9 'gl_InvocationID' (in int)
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0:23 Function Definition: foo( (void)
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0:23 Function Parameters:
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0:25 Sequence
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0:25 Constant:
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0:25 1 (const int)
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0:26 gl_Position: direct index for structure (in 4-component vector of float)
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0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:34 Function Definition: foo2( (void)
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0:34 Function Parameters:
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0:36 Sequence
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0:36 Constant:
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0:36 1 (const int)
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0:37 Constant:
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0:37 3 (const int)
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0:46 Function Definition: foo3( (void)
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0:46 Function Parameters:
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0:48 Sequence
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0:48 Constant:
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0:48 3 (const int)
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0:49 Constant:
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0:49 3 (const int)
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0:50 Constant:
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0:50 3 (const int)
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0:51 Constant:
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0:51 3 (const int)
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0:? Linker Objects
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0:? 'bn' (in 3-element array of block{in int a})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:? 'color' (in 3-element array of 4-component vector of float)
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0:? 'color2' (in 3-element array of 4-component vector of float)
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0:? 'colorS' (in 3-element array of 4-component vector of float)
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0:? 'colorBad' (in 4-element array of 4-component vector of float)
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0:? 'colorbad2' (in 2-element array of 4-component vector of float)
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0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
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0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
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0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
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0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
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0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
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0:? 'scalar' (in float)
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0:? 'inbls' (in block{in int a})
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0:? 'inbla' (in 17-element array of block{in int a})
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