glslang/Test/baseResults/cppComplexExpr.vert.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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7.5 KiB
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cppComplexExpr.vert
ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG
ERROR: 0:81: 'preprocessor evaluation' : bad expression
ERROR: 0:81: '#if' : unexpected tokens following directive
ERROR: 0:82: '#error' : good macro
ERROR: 0:87: 'macro expansion' : end of line in macro substitution: foobar
ERROR: 0:88: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:88: 'preprocessor evaluation' : bad expression
ERROR: 0:88: '#if' : unexpected tokens following directive
ERROR: 0:92: 'macro expansion' : end of line in macro substitution: foobar
ERROR: 0:93: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:93: 'preprocessor evaluation' : bad expression
ERROR: 0:93: '#if' : unexpected tokens following directive
ERROR: 0:99: 'macro expansion' : end of line in macro substitution: foobar
ERROR: 0:100: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:100: 'preprocessor evaluation' : bad expression
ERROR: 0:100: '#if' : unexpected tokens following directive
ERROR: 0:101: 'macro expansion' : end of line in macro substitution: foobar
ERROR: 0:102: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:102: 'preprocessor evaluation' : bad expression
ERROR: 0:102: '#if' : unexpected tokens following directive
ERROR: 0:108: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:111: '#error' : good 0
ERROR: 0:115: '#error' : good 1
ERROR: 0:120: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:123: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:129: '#error' : good 1
ERROR: 0:133: '#error' : good 3
ERROR: 0:139: '#error' : good 4
ERROR: 0:144: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:153: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:156: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
ERROR: 0:159: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
ERROR: 0:10002: '' : missing #endif
ERROR: 35 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (highp float)
0:4 'sum' (highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (highp float)
0:10 'sum' (highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (highp float)
0:15 'sum' (highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (highp float)
0:30 'sum' (highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)
0:44 Function Definition: foo( (highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (highp float)
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (highp float)
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (highp float)
0:97 'c' (highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (highp float)
0:? 'c' (highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (highp float)
0:4 'sum' (highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (highp float)
0:10 'sum' (highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (highp float)
0:15 'sum' (highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (highp float)
0:30 'sum' (highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)
0:44 Function Definition: foo( (highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (highp float)
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (highp float)
0:46 direct index (highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (highp float)
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (highp float)
0:47 direct index (highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (highp float)
0:97 'c' (highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (highp float)
0:? 'c' (highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)