mirror of
https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
287 lines
10 KiB
Plaintext
287 lines
10 KiB
Plaintext
../../LunarGLASS/test/deepRvalue.frag
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Shader version: 120
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (4-component vector of float)
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0:5 'v1' (4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 3.000000
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0:5 5.000000
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0:5 7.000000
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0:6 Sequence
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0:6 move second child to first child (4-component vector of float)
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0:6 'v2' (4-component vector of float)
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0:6 Constant:
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0:6 11.000000
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0:6 13.000000
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0:6 17.000000
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0:6 19.000000
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0:7 Sequence
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0:7 move second child to first child (4-component vector of float)
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0:7 'v3' (4-component vector of float)
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0:7 Constant:
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0:7 23.000000
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0:7 29.000000
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0:7 31.000000
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0:7 37.000000
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0:8 Sequence
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0:8 move second child to first child (4-component vector of float)
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0:8 'v4' (4-component vector of float)
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0:8 Constant:
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0:8 41.000000
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0:8 43.000000
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0:8 47.000000
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0:8 53.000000
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0:16 Function Definition: main( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Sequence
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0:18 move second child to first child (4X4 matrix of float)
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0:18 'm' (4X4 matrix of float)
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0:18 Construct mat4 (4X4 matrix of float)
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0:18 'v1' (4-component vector of float)
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0:18 'v2' (4-component vector of float)
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0:18 'v3' (4-component vector of float)
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0:18 'v4' (4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (4X4 matrix of float)
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0:20 'mm' (4X4 matrix of float)
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0:20 component-wise multiply (4X4 matrix of float)
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0:20 'm' (4X4 matrix of float)
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0:20 'm' (4X4 matrix of float)
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0:21 Sequence
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0:21 move second child to first child (float)
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0:21 'f' (float)
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0:21 direct index (float)
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0:21 direct index (4-component vector of float)
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0:21 'mm' (4X4 matrix of float)
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 3 (const int)
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0:24 Sequence
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0:24 move second child to first child (float)
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0:24 'g' (float)
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0:24 direct index (float)
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0:24 direct index (4-component vector of float)
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0:24 component-wise multiply (4X4 matrix of float)
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0:24 'm' (4X4 matrix of float)
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0:24 'm' (4X4 matrix of float)
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:26 Sequence
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0:26 move second child to first child (float)
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0:26 'h' (float)
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0:26 Constant:
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0:26 5.000000
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0:28 Sequence
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0:28 move second child to first child (float)
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0:28 'i' (float)
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0:28 direct index (float)
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0:28 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:28 'sampler' (uniform sampler2D)
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0:28 Constant:
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0:28 0.500000
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0:28 0.500000
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0:28 Constant:
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0:28 1 (const int)
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0:30 add second child into first child (float)
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0:30 'i' (float)
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0:30 direct index (float)
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0:30 Test condition and select (4-component vector of float)
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0:30 Condition
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0:30 Compare Greater Than (bool)
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0:30 'i' (float)
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0:30 Constant:
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0:30 0.100000
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0:30 true case
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0:30 'v1' (4-component vector of float)
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0:30 false case
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0:30 'v2' (4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:33 add second child into first child (float)
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0:33 'i' (float)
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0:33 direct index (float)
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0:33 direct index (2-component vector of float)
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0:33 b: direct index for structure (3-element array of 2-component vector of float)
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0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c})
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0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c})
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0:33 Constant:
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0:33 1 (const int)
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0:33 2.000000
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0:33 3.000000
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0:33 4.000000
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0:33 5.000000
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0:33 6.000000
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0:33 7.000000
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0:33 true (const bool)
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:35 move second child to first child (4-component vector of float)
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0:35 'gl_FragColor' (fragColor 4-component vector of float)
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0:35 Construct vec4 (4-component vector of float)
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0:35 'f' (float)
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0:35 'g' (float)
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0:35 'h' (float)
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0:35 'i' (float)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'v1' (4-component vector of float)
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0:? 'v2' (4-component vector of float)
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0:? 'v3' (4-component vector of float)
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0:? 'v4' (4-component vector of float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (4-component vector of float)
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0:5 'v1' (4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 3.000000
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0:5 5.000000
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0:5 7.000000
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0:6 Sequence
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0:6 move second child to first child (4-component vector of float)
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0:6 'v2' (4-component vector of float)
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0:6 Constant:
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0:6 11.000000
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0:6 13.000000
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0:6 17.000000
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0:6 19.000000
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0:7 Sequence
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0:7 move second child to first child (4-component vector of float)
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0:7 'v3' (4-component vector of float)
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0:7 Constant:
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0:7 23.000000
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0:7 29.000000
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0:7 31.000000
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0:7 37.000000
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0:8 Sequence
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0:8 move second child to first child (4-component vector of float)
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0:8 'v4' (4-component vector of float)
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0:8 Constant:
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0:8 41.000000
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0:8 43.000000
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0:8 47.000000
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0:8 53.000000
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0:16 Function Definition: main( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Sequence
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0:18 move second child to first child (4X4 matrix of float)
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0:18 'm' (4X4 matrix of float)
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0:18 Construct mat4 (4X4 matrix of float)
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0:18 'v1' (4-component vector of float)
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0:18 'v2' (4-component vector of float)
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0:18 'v3' (4-component vector of float)
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0:18 'v4' (4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (4X4 matrix of float)
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0:20 'mm' (4X4 matrix of float)
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0:20 component-wise multiply (4X4 matrix of float)
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0:20 'm' (4X4 matrix of float)
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0:20 'm' (4X4 matrix of float)
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0:21 Sequence
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0:21 move second child to first child (float)
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0:21 'f' (float)
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0:21 direct index (float)
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0:21 direct index (4-component vector of float)
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0:21 'mm' (4X4 matrix of float)
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 3 (const int)
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0:24 Sequence
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0:24 move second child to first child (float)
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0:24 'g' (float)
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0:24 direct index (float)
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0:24 direct index (4-component vector of float)
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0:24 component-wise multiply (4X4 matrix of float)
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0:24 'm' (4X4 matrix of float)
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0:24 'm' (4X4 matrix of float)
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:26 Sequence
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0:26 move second child to first child (float)
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0:26 'h' (float)
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0:26 Constant:
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0:26 5.000000
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0:28 Sequence
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0:28 move second child to first child (float)
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0:28 'i' (float)
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0:28 direct index (float)
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0:28 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:28 'sampler' (uniform sampler2D)
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0:28 Constant:
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0:28 0.500000
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0:28 0.500000
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0:28 Constant:
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0:28 1 (const int)
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0:30 add second child into first child (float)
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0:30 'i' (float)
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0:30 direct index (float)
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0:30 Test condition and select (4-component vector of float)
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0:30 Condition
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0:30 Compare Greater Than (bool)
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0:30 'i' (float)
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0:30 Constant:
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0:30 0.100000
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0:30 true case
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0:30 'v1' (4-component vector of float)
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0:30 false case
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0:30 'v2' (4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:33 add second child into first child (float)
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0:33 'i' (float)
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0:33 direct index (float)
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0:33 direct index (2-component vector of float)
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0:33 b: direct index for structure (3-element array of 2-component vector of float)
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0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c})
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0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c})
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0:33 Constant:
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0:33 1 (const int)
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0:33 2.000000
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0:33 3.000000
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0:33 4.000000
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0:33 5.000000
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0:33 6.000000
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0:33 7.000000
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0:33 true (const bool)
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:35 move second child to first child (4-component vector of float)
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0:35 'gl_FragColor' (fragColor 4-component vector of float)
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0:35 Construct vec4 (4-component vector of float)
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0:35 'f' (float)
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0:35 'g' (float)
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0:35 'h' (float)
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0:35 'i' (float)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'v1' (4-component vector of float)
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0:? 'v2' (4-component vector of float)
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0:? 'v3' (4-component vector of float)
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0:? 'v4' (4-component vector of float)
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