mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 19:29:44 +00:00
cf43e66125
Fix for two defects as follows: - The IO mapping traverser was not setting inVisit, and would skip some AST nodes. Depending on the order of nodes, this could have prevented the binding from showing up in the generated SPIR-V. - If a uniform array was flattened, each of the flattened scalars from the array is still a (now-scalar) uniform. It was being converted to a temporary.
591 lines
29 KiB
Plaintext
591 lines
29 KiB
Plaintext
hlsl.array.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (global 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (global 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (global 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (global void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:? Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:? Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:? Sequence
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 0 (const int)
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0:? 'g_floats[0]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 1 (const int)
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0:? 'g_floats[1]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 2 (const int)
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0:? 'g_floats[2]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 3 (const int)
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0:? 'g_floats[3]' (uniform float)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (global 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (global 4-component vector of float)
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0:? Comma (temp 3-element array of texture1D)
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0:? Sequence
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Comma (temp 3-element array of sampler)
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0:? Sequence
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'g_mats[0]' (uniform 3X3 matrix of float)
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0:? 'g_mats[1]' (uniform 3X3 matrix of float)
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0:? 'g_mats[2]' (uniform 3X3 matrix of float)
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0:? 'g_mats[3]' (uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[0]' (layout(binding=10 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[1]' (layout(binding=11 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[2]' (layout(binding=12 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[3]' (layout(binding=13 ) uniform 3X3 matrix of float)
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0:? 'g_floats[0]' (uniform float)
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0:? 'g_floats[1]' (uniform float)
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0:? 'g_floats[2]' (uniform float)
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0:? 'g_floats[3]' (uniform float)
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0:? 'not_flattened_a' (global 5-element array of int)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (global 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (global 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (global 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (global void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:? Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:? Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:? Sequence
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 0 (const int)
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0:? 'g_floats[0]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 1 (const int)
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0:? 'g_floats[1]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 2 (const int)
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0:? 'g_floats[2]' (uniform float)
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0:35 move second child to first child (temp float)
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0:35 direct index (temp float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 Constant:
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0:35 3 (const int)
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0:? 'g_floats[3]' (uniform float)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (global 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (global 4-component vector of float)
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0:? Comma (temp 3-element array of texture1D)
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0:? Sequence
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Comma (temp 3-element array of sampler)
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0:? Sequence
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'g_mats[0]' (uniform 3X3 matrix of float)
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0:? 'g_mats[1]' (uniform 3X3 matrix of float)
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0:? 'g_mats[2]' (uniform 3X3 matrix of float)
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0:? 'g_mats[3]' (uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[0]' (layout(binding=10 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[1]' (layout(binding=11 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[2]' (layout(binding=12 ) uniform 3X3 matrix of float)
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0:? 'g_mats_explicit[3]' (layout(binding=13 ) uniform 3X3 matrix of float)
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0:? 'g_floats[0]' (uniform float)
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0:? 'g_floats[1]' (uniform float)
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0:? 'g_floats[2]' (uniform float)
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0:? 'g_floats[3]' (uniform float)
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0:? 'not_flattened_a' (global 5-element array of int)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 128
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 93
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "TestFn1("
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Name 22 "TestFn2(t11[3];p1[3];"
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Name 20 "l_tex"
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Name 21 "l_samp"
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Name 28 "not_flattened_a"
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Name 36 "g_tex[1]"
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|
Name 39 "g_samp[1]"
|
|
Name 55 "local_sampler_array"
|
|
Name 57 "g_samp[0]"
|
|
Name 62 "g_samp[2]"
|
|
Name 65 "local_texture_array"
|
|
Name 66 "g_tex[0]"
|
|
Name 71 "g_tex[2]"
|
|
Name 77 "local_float_array"
|
|
Name 79 "g_floats[0]"
|
|
Name 83 "g_floats[1]"
|
|
Name 86 "g_floats[2]"
|
|
Name 89 "g_floats[3]"
|
|
Name 93 "color"
|
|
Name 95 "aggShadow"
|
|
Name 102 "aggShadow"
|
|
Name 111 "g_tex_explicit[0]"
|
|
Name 112 "g_tex_explicit[1]"
|
|
Name 113 "g_tex_explicit[2]"
|
|
Name 114 "g_samp_explicit[0]"
|
|
Name 115 "g_samp_explicit[1]"
|
|
Name 116 "g_samp_explicit[2]"
|
|
Name 120 "g_mats[0]"
|
|
Name 121 "g_mats[1]"
|
|
Name 122 "g_mats[2]"
|
|
Name 123 "g_mats[3]"
|
|
Name 124 "g_mats_explicit[0]"
|
|
Name 125 "g_mats_explicit[1]"
|
|
Name 126 "g_mats_explicit[2]"
|
|
Name 127 "g_mats_explicit[3]"
|
|
Decorate 36(g_tex[1]) DescriptorSet 0
|
|
Decorate 39(g_samp[1]) DescriptorSet 0
|
|
Decorate 57(g_samp[0]) DescriptorSet 0
|
|
Decorate 62(g_samp[2]) DescriptorSet 0
|
|
Decorate 66(g_tex[0]) DescriptorSet 0
|
|
Decorate 71(g_tex[2]) DescriptorSet 0
|
|
Decorate 93(color) Location 0
|
|
Decorate 111(g_tex_explicit[0]) DescriptorSet 0
|
|
Decorate 111(g_tex_explicit[0]) Binding 1
|
|
Decorate 112(g_tex_explicit[1]) DescriptorSet 0
|
|
Decorate 112(g_tex_explicit[1]) Binding 2
|
|
Decorate 113(g_tex_explicit[2]) DescriptorSet 0
|
|
Decorate 113(g_tex_explicit[2]) Binding 3
|
|
Decorate 114(g_samp_explicit[0]) DescriptorSet 0
|
|
Decorate 114(g_samp_explicit[0]) Binding 5
|
|
Decorate 115(g_samp_explicit[1]) DescriptorSet 0
|
|
Decorate 115(g_samp_explicit[1]) Binding 6
|
|
Decorate 116(g_samp_explicit[2]) DescriptorSet 0
|
|
Decorate 116(g_samp_explicit[2]) Binding 7
|
|
Decorate 124(g_mats_explicit[0]) Binding 10
|
|
Decorate 125(g_mats_explicit[1]) Binding 11
|
|
Decorate 126(g_mats_explicit[2]) Binding 12
|
|
Decorate 127(g_mats_explicit[3]) Binding 13
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeImage 6(float) 1D sampled format:Unknown
|
|
12: TypeInt 32 0
|
|
13: 12(int) Constant 3
|
|
14: TypeArray 11 13
|
|
15: TypePointer UniformConstant 14
|
|
16: TypeSampler
|
|
17: TypeArray 16 13
|
|
18: TypePointer UniformConstant 17
|
|
19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
|
|
24: TypeInt 32 1
|
|
25: 12(int) Constant 5
|
|
26: TypeArray 24(int) 25
|
|
27: TypePointer Private 26
|
|
28(not_flattened_a): 27(ptr) Variable Private
|
|
29: 24(int) Constant 1
|
|
30: 24(int) Constant 2
|
|
31: 24(int) Constant 3
|
|
32: 24(int) Constant 4
|
|
33: 24(int) Constant 5
|
|
34: 26 ConstantComposite 29 30 31 32 33
|
|
35: TypePointer UniformConstant 11
|
|
36(g_tex[1]): 35(ptr) Variable UniformConstant
|
|
38: TypePointer UniformConstant 16
|
|
39(g_samp[1]): 38(ptr) Variable UniformConstant
|
|
41: TypeSampledImage 11
|
|
43: 6(float) Constant 1045220557
|
|
55(local_sampler_array): 18(ptr) Variable UniformConstant
|
|
56: 24(int) Constant 0
|
|
57(g_samp[0]): 38(ptr) Variable UniformConstant
|
|
62(g_samp[2]): 38(ptr) Variable UniformConstant
|
|
65(local_texture_array): 15(ptr) Variable UniformConstant
|
|
66(g_tex[0]): 35(ptr) Variable UniformConstant
|
|
71(g_tex[2]): 35(ptr) Variable UniformConstant
|
|
74: 12(int) Constant 4
|
|
75: TypeArray 6(float) 74
|
|
76: TypePointer Function 75
|
|
78: TypePointer UniformConstant 6(float)
|
|
79(g_floats[0]): 78(ptr) Variable UniformConstant
|
|
81: TypePointer Function 6(float)
|
|
83(g_floats[1]): 78(ptr) Variable UniformConstant
|
|
86(g_floats[2]): 78(ptr) Variable UniformConstant
|
|
89(g_floats[3]): 78(ptr) Variable UniformConstant
|
|
92: TypePointer Output 7(fvec4)
|
|
93(color): 92(ptr) Variable Output
|
|
95(aggShadow): 15(ptr) Variable UniformConstant
|
|
102(aggShadow): 18(ptr) Variable UniformConstant
|
|
111(g_tex_explicit[0]): 35(ptr) Variable UniformConstant
|
|
112(g_tex_explicit[1]): 35(ptr) Variable UniformConstant
|
|
113(g_tex_explicit[2]): 35(ptr) Variable UniformConstant
|
|
114(g_samp_explicit[0]): 38(ptr) Variable UniformConstant
|
|
115(g_samp_explicit[1]): 38(ptr) Variable UniformConstant
|
|
116(g_samp_explicit[2]): 38(ptr) Variable UniformConstant
|
|
117: TypeVector 6(float) 3
|
|
118: TypeMatrix 117(fvec3) 3
|
|
119: TypePointer UniformConstant 118
|
|
120(g_mats[0]): 119(ptr) Variable UniformConstant
|
|
121(g_mats[1]): 119(ptr) Variable UniformConstant
|
|
122(g_mats[2]): 119(ptr) Variable UniformConstant
|
|
123(g_mats[3]): 119(ptr) Variable UniformConstant
|
|
124(g_mats_explicit[0]): 119(ptr) Variable UniformConstant
|
|
125(g_mats_explicit[1]): 119(ptr) Variable UniformConstant
|
|
126(g_mats_explicit[2]): 119(ptr) Variable UniformConstant
|
|
127(g_mats_explicit[3]): 119(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
77(local_float_array): 76(ptr) Variable Function
|
|
Store 28(not_flattened_a) 34
|
|
58: 16 Load 57(g_samp[0])
|
|
59: 38(ptr) AccessChain 55(local_sampler_array) 56
|
|
Store 59 58
|
|
60: 16 Load 39(g_samp[1])
|
|
61: 38(ptr) AccessChain 55(local_sampler_array) 29
|
|
Store 61 60
|
|
63: 16 Load 62(g_samp[2])
|
|
64: 38(ptr) AccessChain 55(local_sampler_array) 30
|
|
Store 64 63
|
|
67: 11 Load 66(g_tex[0])
|
|
68: 35(ptr) AccessChain 65(local_texture_array) 56
|
|
Store 68 67
|
|
69: 11 Load 36(g_tex[1])
|
|
70: 35(ptr) AccessChain 65(local_texture_array) 29
|
|
Store 70 69
|
|
72: 11 Load 71(g_tex[2])
|
|
73: 35(ptr) AccessChain 65(local_texture_array) 30
|
|
Store 73 72
|
|
80: 6(float) Load 79(g_floats[0])
|
|
82: 81(ptr) AccessChain 77(local_float_array) 56
|
|
Store 82 80
|
|
84: 6(float) Load 83(g_floats[1])
|
|
85: 81(ptr) AccessChain 77(local_float_array) 29
|
|
Store 85 84
|
|
87: 6(float) Load 86(g_floats[2])
|
|
88: 81(ptr) AccessChain 77(local_float_array) 30
|
|
Store 88 87
|
|
90: 6(float) Load 89(g_floats[3])
|
|
91: 81(ptr) AccessChain 77(local_float_array) 31
|
|
Store 91 90
|
|
94: 7(fvec4) FunctionCall 9(TestFn1()
|
|
96: 11 Load 66(g_tex[0])
|
|
97: 35(ptr) AccessChain 95(aggShadow) 56
|
|
Store 97 96
|
|
98: 11 Load 36(g_tex[1])
|
|
99: 35(ptr) AccessChain 95(aggShadow) 29
|
|
Store 99 98
|
|
100: 11 Load 71(g_tex[2])
|
|
101: 35(ptr) AccessChain 95(aggShadow) 30
|
|
Store 101 100
|
|
103: 16 Load 57(g_samp[0])
|
|
104: 38(ptr) AccessChain 102(aggShadow) 56
|
|
Store 104 103
|
|
105: 16 Load 39(g_samp[1])
|
|
106: 38(ptr) AccessChain 102(aggShadow) 29
|
|
Store 106 105
|
|
107: 16 Load 62(g_samp[2])
|
|
108: 38(ptr) AccessChain 102(aggShadow) 30
|
|
Store 108 107
|
|
109: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 95(aggShadow) 102(aggShadow)
|
|
110: 7(fvec4) FAdd 94 109
|
|
Store 93(color) 110
|
|
Return
|
|
FunctionEnd
|
|
9(TestFn1(): 7(fvec4) Function None 8
|
|
10: Label
|
|
37: 11 Load 36(g_tex[1])
|
|
40: 16 Load 39(g_samp[1])
|
|
42: 41 SampledImage 37 40
|
|
44: 7(fvec4) ImageSampleImplicitLod 42 43
|
|
ReturnValue 44
|
|
FunctionEnd
|
|
22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
|
|
20(l_tex): 15(ptr) FunctionParameter
|
|
21(l_samp): 18(ptr) FunctionParameter
|
|
23: Label
|
|
47: 35(ptr) AccessChain 20(l_tex) 30
|
|
48: 11 Load 47
|
|
49: 38(ptr) AccessChain 21(l_samp) 30
|
|
50: 16 Load 49
|
|
51: 41 SampledImage 48 50
|
|
52: 7(fvec4) ImageSampleImplicitLod 51 43
|
|
ReturnValue 52
|
|
FunctionEnd
|