mirror of
https://github.com/RPCS3/glslang.git
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398 lines
19 KiB
Plaintext
398 lines
19 KiB
Plaintext
hlsl.gather.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval20' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2D)
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0:33 'g_tTex2df4' (uniform texture2D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval21' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2D)
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0:34 'g_tTex2di4' (uniform itexture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval22' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2D)
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0:35 'g_tTex2du4' (uniform utexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval40' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp samplerCube)
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0:39 'g_tTexcdf4' (uniform textureCube)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval41' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isamplerCube)
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0:40 'g_tTexcdi4' (uniform itextureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval42' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usamplerCube)
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0:41 'g_tTexcdu4' (uniform utextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 Pos: direct index for structure (temp 4-component vector of float)
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0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? Sequence
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float)
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0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Pos' (out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval20' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2D)
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0:33 'g_tTex2df4' (uniform texture2D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval21' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2D)
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0:34 'g_tTex2di4' (uniform itexture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval22' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2D)
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0:35 'g_tTex2du4' (uniform utexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval40' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp samplerCube)
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0:39 'g_tTexcdf4' (uniform textureCube)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval41' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isamplerCube)
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0:40 'g_tTexcdi4' (uniform itextureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval42' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usamplerCube)
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0:41 'g_tTexcdu4' (uniform utextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 Pos: direct index for structure (temp 4-component vector of float)
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0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? Sequence
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float)
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0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Pos' (out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 121
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 97
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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Name 16 "g_sSamp"
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Name 29 "txval21"
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Name 32 "g_tTex2di4"
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Name 44 "txval22"
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Name 47 "g_tTex2du4"
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Name 56 "txval40"
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Name 59 "g_tTexcdf4"
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Name 67 "txval41"
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Name 70 "g_tTexcdi4"
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Name 77 "txval42"
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Name 80 "g_tTexcdu4"
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Name 90 "VS_OUTPUT"
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MemberName 90(VS_OUTPUT) 0 "Pos"
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Name 92 "vsout"
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Name 97 "Pos"
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Name 101 "g_sSamp2d"
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Name 104 "g_tTex1df4a"
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Name 105 "g_tTex1df4"
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Name 108 "g_tTex1di4"
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Name 111 "g_tTex1du4"
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Name 114 "g_tTex3df4"
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Name 117 "g_tTex3di4"
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Name 120 "g_tTex3du4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 32(g_tTex2di4) DescriptorSet 0
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Decorate 47(g_tTex2du4) DescriptorSet 0
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Decorate 59(g_tTexcdf4) DescriptorSet 0
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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Decorate 97(Pos) BuiltIn Position
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Decorate 101(g_sSamp2d) DescriptorSet 0
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Decorate 104(g_tTex1df4a) DescriptorSet 0
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Decorate 104(g_tTex1df4a) Binding 1
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Decorate 105(g_tTex1df4) DescriptorSet 0
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Decorate 105(g_tTex1df4) Binding 0
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Decorate 108(g_tTex1di4) DescriptorSet 0
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Decorate 111(g_tTex1du4) DescriptorSet 0
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Decorate 114(g_tTex3df4) DescriptorSet 0
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Decorate 117(g_tTex3di4) DescriptorSet 0
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Decorate 120(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex2df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: TypeInt 32 1
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25: 24(int) Constant 0
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27: TypeVector 24(int) 4
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28: TypePointer Function 27(ivec4)
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30: TypeImage 24(int) 2D sampled format:Unknown
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31: TypePointer UniformConstant 30
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32(g_tTex2di4): 31(ptr) Variable UniformConstant
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35: TypeSampledImage 30
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37: 6(float) Constant 1050253722
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38: 6(float) Constant 1053609165
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39: 20(fvec2) ConstantComposite 37 38
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41: TypeInt 32 0
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42: TypeVector 41(int) 4
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43: TypePointer Function 42(ivec4)
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45: TypeImage 41(int) 2D sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex2du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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52: 6(float) Constant 1056964608
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53: 6(float) Constant 1058642330
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54: 20(fvec2) ConstantComposite 52 53
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57: TypeImage 6(float) Cube sampled format:Unknown
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58: TypePointer UniformConstant 57
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59(g_tTexcdf4): 58(ptr) Variable UniformConstant
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62: TypeSampledImage 57
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64: TypeVector 6(float) 3
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65: 64(fvec3) ConstantComposite 21 22 37
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68: TypeImage 24(int) Cube sampled format:Unknown
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69: TypePointer UniformConstant 68
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70(g_tTexcdi4): 69(ptr) Variable UniformConstant
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73: TypeSampledImage 68
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75: 64(fvec3) ConstantComposite 38 52 53
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78: TypeImage 41(int) Cube sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTexcdu4): 79(ptr) Variable UniformConstant
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83: TypeSampledImage 78
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85: 6(float) Constant 1060320051
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86: 6(float) Constant 1061997773
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87: 6(float) Constant 1063675494
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88: 64(fvec3) ConstantComposite 85 86 87
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90(VS_OUTPUT): TypeStruct 7(fvec4)
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91: TypePointer Function 90(VS_OUTPUT)
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93: 6(float) Constant 0
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94: 7(fvec4) ConstantComposite 93 93 93 93
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96: TypePointer Output 7(fvec4)
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97(Pos): 96(ptr) Variable Output
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101(g_sSamp2d): 15(ptr) Variable UniformConstant
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102: TypeImage 6(float) 1D sampled format:Unknown
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103: TypePointer UniformConstant 102
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104(g_tTex1df4a): 103(ptr) Variable UniformConstant
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105(g_tTex1df4): 103(ptr) Variable UniformConstant
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106: TypeImage 24(int) 1D sampled format:Unknown
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107: TypePointer UniformConstant 106
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108(g_tTex1di4): 107(ptr) Variable UniformConstant
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109: TypeImage 41(int) 1D sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTex1du4): 110(ptr) Variable UniformConstant
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112: TypeImage 6(float) 3D sampled format:Unknown
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113: TypePointer UniformConstant 112
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114(g_tTex3df4): 113(ptr) Variable UniformConstant
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115: TypeImage 24(int) 3D sampled format:Unknown
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116: TypePointer UniformConstant 115
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117(g_tTex3di4): 116(ptr) Variable UniformConstant
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118: TypeImage 41(int) 3D sampled format:Unknown
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119: TypePointer UniformConstant 118
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120(g_tTex3du4): 119(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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29(txval21): 28(ptr) Variable Function
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44(txval22): 43(ptr) Variable Function
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56(txval40): 8(ptr) Variable Function
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67(txval41): 28(ptr) Variable Function
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77(txval42): 43(ptr) Variable Function
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92(vsout): 91(ptr) Variable Function
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13: 10 Load 12(g_tTex2df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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26: 7(fvec4) ImageGather 19 23 25
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Store 9(txval20) 26
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33: 30 Load 32(g_tTex2di4)
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34: 14 Load 16(g_sSamp)
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36: 35 SampledImage 33 34
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40: 27(ivec4) ImageGather 36 39 25
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Store 29(txval21) 40
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48: 45 Load 47(g_tTex2du4)
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49: 14 Load 16(g_sSamp)
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51: 50 SampledImage 48 49
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55: 42(ivec4) ImageGather 51 54 25
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Store 44(txval22) 55
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60: 57 Load 59(g_tTexcdf4)
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61: 14 Load 16(g_sSamp)
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63: 62 SampledImage 60 61
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66: 7(fvec4) ImageGather 63 65 25
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Store 56(txval40) 66
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71: 68 Load 70(g_tTexcdi4)
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72: 14 Load 16(g_sSamp)
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74: 73 SampledImage 71 72
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76: 27(ivec4) ImageGather 74 75 25
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Store 67(txval41) 76
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81: 78 Load 80(g_tTexcdu4)
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82: 14 Load 16(g_sSamp)
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84: 83 SampledImage 81 82
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89: 42(ivec4) ImageGather 84 88 25
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Store 77(txval42) 89
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95: 8(ptr) AccessChain 92(vsout) 25
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Store 95 94
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98: 8(ptr) AccessChain 92(vsout) 25
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99: 7(fvec4) Load 98
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Store 97(Pos) 99
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Return
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FunctionEnd
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