mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 21:20:30 +00:00
569 lines
27 KiB
Plaintext
569 lines
27 KiB
Plaintext
hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:? Sequence
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0:? Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:? Sequence
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0:? Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 162
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 109 113
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r11"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 30 "r13"
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Name 33 "g_tTex1di4a"
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Name 42 "r15"
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Name 46 "g_tTex1du4a"
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Name 55 "r31"
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Name 58 "g_tTex2df4a"
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Name 73 "r33"
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Name 76 "g_tTex2di4a"
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Name 85 "r35"
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Name 88 "g_tTex2du4a"
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Name 98 "PS_OUTPUT"
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MemberName 98(PS_OUTPUT) 0 "Color"
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MemberName 98(PS_OUTPUT) 1 "Depth"
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Name 100 "psout"
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Name 109 "Color"
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Name 113 "Depth"
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Name 119 "g_tTex1df4"
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Name 122 "g_tTex1di4"
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Name 125 "g_tTex1du4"
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Name 128 "g_tTex2df4"
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Name 131 "g_tTex2di4"
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Name 134 "g_tTex2du4"
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Name 137 "g_tTex3df4"
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Name 140 "g_tTex3di4"
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Name 143 "g_tTex3du4"
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Name 146 "g_tTexcdf4"
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Name 149 "g_tTexcdi4"
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Name 152 "g_tTexcdu4"
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Name 155 "g_tTexcdf4a"
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Name 158 "g_tTexcdi4a"
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Name 161 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4a) DescriptorSet 0
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Decorate 46(g_tTex1du4a) DescriptorSet 0
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Decorate 58(g_tTex2df4a) DescriptorSet 0
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Decorate 76(g_tTex2di4a) DescriptorSet 0
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Decorate 88(g_tTex2du4a) DescriptorSet 0
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Decorate 109(Color) Location 0
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Decorate 113(Depth) BuiltIn FragDepth
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Decorate 119(g_tTex1df4) DescriptorSet 0
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Decorate 119(g_tTex1df4) Binding 0
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Decorate 122(g_tTex1di4) DescriptorSet 0
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Decorate 125(g_tTex1du4) DescriptorSet 0
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Decorate 128(g_tTex2df4) DescriptorSet 0
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Decorate 131(g_tTex2di4) DescriptorSet 0
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Decorate 134(g_tTex2du4) DescriptorSet 0
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Decorate 137(g_tTex3df4) DescriptorSet 0
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Decorate 140(g_tTex3di4) DescriptorSet 0
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Decorate 143(g_tTex3du4) DescriptorSet 0
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Decorate 146(g_tTexcdf4) DescriptorSet 0
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Decorate 149(g_tTexcdi4) DescriptorSet 0
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Decorate 152(g_tTexcdu4) DescriptorSet 0
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Decorate 155(g_tTexcdf4a) DescriptorSet 0
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Decorate 158(g_tTexcdi4a) DescriptorSet 0
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Decorate 161(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1061158912
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26: TypeInt 32 1
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27: 26(int) Constant 2
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31: TypeImage 26(int) 1D array sampled format:Unknown
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32: TypePointer UniformConstant 31
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33(g_tTex1di4a): 32(ptr) Variable UniformConstant
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|
36: TypeImage 26(int) 1D depth array sampled format:Unknown
|
|
37: TypeSampledImage 36
|
|
43: TypeInt 32 0
|
|
44: TypeImage 43(int) 1D array sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
|
|
49: TypeImage 43(int) 1D depth array sampled format:Unknown
|
|
50: TypeSampledImage 49
|
|
56: TypeImage 6(float) 2D array sampled format:Unknown
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2df4a): 57(ptr) Variable UniformConstant
|
|
61: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
62: TypeSampledImage 61
|
|
64: TypeVector 6(float) 3
|
|
65: 6(float) Constant 1050253722
|
|
66: 64(fvec3) ConstantComposite 21 22 65
|
|
68: TypeVector 26(int) 2
|
|
69: 26(int) Constant 3
|
|
70: 68(ivec2) ConstantComposite 27 69
|
|
74: TypeImage 26(int) 2D array sampled format:Unknown
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex2di4a): 75(ptr) Variable UniformConstant
|
|
79: TypeImage 26(int) 2D depth array sampled format:Unknown
|
|
80: TypeSampledImage 79
|
|
86: TypeImage 43(int) 2D array sampled format:Unknown
|
|
87: TypePointer UniformConstant 86
|
|
88(g_tTex2du4a): 87(ptr) Variable UniformConstant
|
|
91: TypeImage 43(int) 2D depth array sampled format:Unknown
|
|
92: TypeSampledImage 91
|
|
97: TypeVector 6(float) 4
|
|
98(PS_OUTPUT): TypeStruct 97(fvec4) 6(float)
|
|
99: TypePointer Function 98(PS_OUTPUT)
|
|
101: 26(int) Constant 0
|
|
102: 6(float) Constant 1065353216
|
|
103: 97(fvec4) ConstantComposite 102 102 102 102
|
|
104: TypePointer Function 97(fvec4)
|
|
106: 26(int) Constant 1
|
|
108: TypePointer Output 97(fvec4)
|
|
109(Color): 108(ptr) Variable Output
|
|
112: TypePointer Output 6(float)
|
|
113(Depth): 112(ptr) Variable Output
|
|
117: TypeImage 6(float) 1D sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTex1df4): 118(ptr) Variable UniformConstant
|
|
120: TypeImage 26(int) 1D sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTex1di4): 121(ptr) Variable UniformConstant
|
|
123: TypeImage 43(int) 1D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex1du4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 6(float) 2D sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTex2df4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 26(int) 2D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex2di4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 43(int) 2D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex2du4): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 6(float) 3D sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex3df4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 26(int) 3D sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTex3di4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 43(int) 3D sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex3du4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 6(float) Cube sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTexcdf4): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 26(int) Cube sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTexcdi4): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 43(int) Cube sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTexcdu4): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 6(float) Cube array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTexcdf4a): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 26(int) Cube array sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTexcdi4a): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 43(int) Cube array sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTexcdu4a): 160(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r11): 7(ptr) Variable Function
|
|
30(r13): 7(ptr) Variable Function
|
|
42(r15): 7(ptr) Variable Function
|
|
55(r31): 7(ptr) Variable Function
|
|
73(r33): 7(ptr) Variable Function
|
|
85(r35): 7(ptr) Variable Function
|
|
100(psout): 99(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
25: 6(float) CompositeExtract 23 0
|
|
28: 6(float) CompositeExtract 25 0
|
|
29: 6(float) ImageSampleDrefImplicitLod 19 25 28 ConstOffset 27
|
|
Store 8(r11) 29
|
|
34: 31 Load 33(g_tTex1di4a)
|
|
35: 13 Load 15(g_sSamp)
|
|
38: 37 SampledImage 34 35
|
|
39: 6(float) CompositeExtract 23 0
|
|
40: 6(float) CompositeExtract 39 0
|
|
41: 6(float) ImageSampleDrefImplicitLod 38 39 40 ConstOffset 27
|
|
Store 30(r13) 41
|
|
47: 44 Load 46(g_tTex1du4a)
|
|
48: 13 Load 15(g_sSamp)
|
|
51: 50 SampledImage 47 48
|
|
52: 6(float) CompositeExtract 23 0
|
|
53: 6(float) CompositeExtract 52 0
|
|
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 27
|
|
Store 42(r15) 54
|
|
59: 56 Load 58(g_tTex2df4a)
|
|
60: 13 Load 15(g_sSamp)
|
|
63: 62 SampledImage 59 60
|
|
67: 6(float) CompositeExtract 66 0
|
|
71: 6(float) CompositeExtract 67 0
|
|
72: 6(float) ImageSampleDrefImplicitLod 63 67 71 ConstOffset 70
|
|
Store 55(r31) 72
|
|
77: 74 Load 76(g_tTex2di4a)
|
|
78: 13 Load 15(g_sSamp)
|
|
81: 80 SampledImage 77 78
|
|
82: 6(float) CompositeExtract 66 0
|
|
83: 6(float) CompositeExtract 82 0
|
|
84: 6(float) ImageSampleDrefImplicitLod 81 82 83 ConstOffset 70
|
|
Store 73(r33) 84
|
|
89: 86 Load 88(g_tTex2du4a)
|
|
90: 13 Load 15(g_sSamp)
|
|
93: 92 SampledImage 89 90
|
|
94: 6(float) CompositeExtract 66 0
|
|
95: 6(float) CompositeExtract 94 0
|
|
96: 6(float) ImageSampleDrefImplicitLod 93 94 95 ConstOffset 70
|
|
Store 85(r35) 96
|
|
105: 104(ptr) AccessChain 100(psout) 101
|
|
Store 105 103
|
|
107: 7(ptr) AccessChain 100(psout) 106
|
|
Store 107 102
|
|
110: 104(ptr) AccessChain 100(psout) 101
|
|
111: 97(fvec4) Load 110
|
|
Store 109(Color) 111
|
|
114: 7(ptr) AccessChain 100(psout) 106
|
|
115: 6(float) Load 114
|
|
Store 113(Depth) 115
|
|
Return
|
|
FunctionEnd
|