glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out

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hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r11' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r13' (temp float)
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r15' (temp float)
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r31' (temp float)
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r33' (temp float)
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r35' (temp float)
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child (temp 4-component vector of float)
0:63 Color: direct index for structure (temp 4-component vector of float)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child (temp float)
0:64 Depth: direct index for structure (temp float)
0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:? Sequence
0:? Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 0 (const int)
0:66 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:66 Depth: direct index for structure (temp float)
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:66 Constant:
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 162
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 109 113
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r11"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 30 "r13"
Name 33 "g_tTex1di4a"
Name 42 "r15"
Name 46 "g_tTex1du4a"
Name 55 "r31"
Name 58 "g_tTex2df4a"
Name 73 "r33"
Name 76 "g_tTex2di4a"
Name 85 "r35"
Name 88 "g_tTex2du4a"
Name 98 "PS_OUTPUT"
MemberName 98(PS_OUTPUT) 0 "Color"
MemberName 98(PS_OUTPUT) 1 "Depth"
Name 100 "psout"
Name 109 "Color"
Name 113 "Depth"
Name 119 "g_tTex1df4"
Name 122 "g_tTex1di4"
Name 125 "g_tTex1du4"
Name 128 "g_tTex2df4"
Name 131 "g_tTex2di4"
Name 134 "g_tTex2du4"
Name 137 "g_tTex3df4"
Name 140 "g_tTex3di4"
Name 143 "g_tTex3du4"
Name 146 "g_tTexcdf4"
Name 149 "g_tTexcdi4"
Name 152 "g_tTexcdu4"
Name 155 "g_tTexcdf4a"
Name 158 "g_tTexcdi4a"
Name 161 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0
Decorate 76(g_tTex2di4a) DescriptorSet 0
Decorate 88(g_tTex2du4a) DescriptorSet 0
Decorate 109(Color) Location 0
Decorate 113(Depth) BuiltIn FragDepth
Decorate 119(g_tTex1df4) DescriptorSet 0
Decorate 119(g_tTex1df4) Binding 0
Decorate 122(g_tTex1di4) DescriptorSet 0
Decorate 125(g_tTex1du4) DescriptorSet 0
Decorate 128(g_tTex2df4) DescriptorSet 0
Decorate 131(g_tTex2di4) DescriptorSet 0
Decorate 134(g_tTex2du4) DescriptorSet 0
Decorate 137(g_tTex3df4) DescriptorSet 0
Decorate 140(g_tTex3di4) DescriptorSet 0
Decorate 143(g_tTex3du4) DescriptorSet 0
Decorate 146(g_tTexcdf4) DescriptorSet 0
Decorate 149(g_tTexcdi4) DescriptorSet 0
Decorate 152(g_tTexcdu4) DescriptorSet 0
Decorate 155(g_tTexcdf4a) DescriptorSet 0
Decorate 158(g_tTexcdi4a) DescriptorSet 0
Decorate 161(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
26: TypeInt 32 1
27: 26(int) Constant 2
31: TypeImage 26(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
36: TypeImage 26(int) 1D depth array sampled format:Unknown
37: TypeSampledImage 36
43: TypeInt 32 0
44: TypeImage 43(int) 1D array sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
49: TypeImage 43(int) 1D depth array sampled format:Unknown
50: TypeSampledImage 49
56: TypeImage 6(float) 2D array sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4a): 57(ptr) Variable UniformConstant
61: TypeImage 6(float) 2D depth array sampled format:Unknown
62: TypeSampledImage 61
64: TypeVector 6(float) 3
65: 6(float) Constant 1050253722
66: 64(fvec3) ConstantComposite 21 22 65
68: TypeVector 26(int) 2
69: 26(int) Constant 3
70: 68(ivec2) ConstantComposite 27 69
74: TypeImage 26(int) 2D array sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex2di4a): 75(ptr) Variable UniformConstant
79: TypeImage 26(int) 2D depth array sampled format:Unknown
80: TypeSampledImage 79
86: TypeImage 43(int) 2D array sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex2du4a): 87(ptr) Variable UniformConstant
91: TypeImage 43(int) 2D depth array sampled format:Unknown
92: TypeSampledImage 91
97: TypeVector 6(float) 4
98(PS_OUTPUT): TypeStruct 97(fvec4) 6(float)
99: TypePointer Function 98(PS_OUTPUT)
101: 26(int) Constant 0
102: 6(float) Constant 1065353216
103: 97(fvec4) ConstantComposite 102 102 102 102
104: TypePointer Function 97(fvec4)
106: 26(int) Constant 1
108: TypePointer Output 97(fvec4)
109(Color): 108(ptr) Variable Output
112: TypePointer Output 6(float)
113(Depth): 112(ptr) Variable Output
117: TypeImage 6(float) 1D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex1df4): 118(ptr) Variable UniformConstant
120: TypeImage 26(int) 1D sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTex1di4): 121(ptr) Variable UniformConstant
123: TypeImage 43(int) 1D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex1du4): 124(ptr) Variable UniformConstant
126: TypeImage 6(float) 2D sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex2df4): 127(ptr) Variable UniformConstant
129: TypeImage 26(int) 2D sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex2di4): 130(ptr) Variable UniformConstant
132: TypeImage 43(int) 2D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex2du4): 133(ptr) Variable UniformConstant
135: TypeImage 6(float) 3D sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex3df4): 136(ptr) Variable UniformConstant
138: TypeImage 26(int) 3D sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex3di4): 139(ptr) Variable UniformConstant
141: TypeImage 43(int) 3D sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex3du4): 142(ptr) Variable UniformConstant
144: TypeImage 6(float) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdf4): 145(ptr) Variable UniformConstant
147: TypeImage 26(int) Cube sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdi4): 148(ptr) Variable UniformConstant
150: TypeImage 43(int) Cube sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTexcdu4): 151(ptr) Variable UniformConstant
153: TypeImage 6(float) Cube array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTexcdf4a): 154(ptr) Variable UniformConstant
156: TypeImage 26(int) Cube array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdi4a): 157(ptr) Variable UniformConstant
159: TypeImage 43(int) Cube array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdu4a): 160(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r11): 7(ptr) Variable Function
30(r13): 7(ptr) Variable Function
42(r15): 7(ptr) Variable Function
55(r31): 7(ptr) Variable Function
73(r33): 7(ptr) Variable Function
85(r35): 7(ptr) Variable Function
100(psout): 99(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
25: 6(float) CompositeExtract 23 0
28: 6(float) CompositeExtract 25 0
29: 6(float) ImageSampleDrefImplicitLod 19 25 28 ConstOffset 27
Store 8(r11) 29
34: 31 Load 33(g_tTex1di4a)
35: 13 Load 15(g_sSamp)
38: 37 SampledImage 34 35
39: 6(float) CompositeExtract 23 0
40: 6(float) CompositeExtract 39 0
41: 6(float) ImageSampleDrefImplicitLod 38 39 40 ConstOffset 27
Store 30(r13) 41
47: 44 Load 46(g_tTex1du4a)
48: 13 Load 15(g_sSamp)
51: 50 SampledImage 47 48
52: 6(float) CompositeExtract 23 0
53: 6(float) CompositeExtract 52 0
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 27
Store 42(r15) 54
59: 56 Load 58(g_tTex2df4a)
60: 13 Load 15(g_sSamp)
63: 62 SampledImage 59 60
67: 6(float) CompositeExtract 66 0
71: 6(float) CompositeExtract 67 0
72: 6(float) ImageSampleDrefImplicitLod 63 67 71 ConstOffset 70
Store 55(r31) 72
77: 74 Load 76(g_tTex2di4a)
78: 13 Load 15(g_sSamp)
81: 80 SampledImage 77 78
82: 6(float) CompositeExtract 66 0
83: 6(float) CompositeExtract 82 0
84: 6(float) ImageSampleDrefImplicitLod 81 82 83 ConstOffset 70
Store 73(r33) 84
89: 86 Load 88(g_tTex2du4a)
90: 13 Load 15(g_sSamp)
93: 92 SampledImage 89 90
94: 6(float) CompositeExtract 66 0
95: 6(float) CompositeExtract 94 0
96: 6(float) ImageSampleDrefImplicitLod 93 94 95 ConstOffset 70
Store 85(r35) 96
105: 104(ptr) AccessChain 100(psout) 101
Store 105 103
107: 7(ptr) AccessChain 100(psout) 106
Store 107 102
110: 104(ptr) AccessChain 100(psout) 101
111: 97(fvec4) Load 110
Store 109(Color) 111
114: 7(ptr) AccessChain 100(psout) 106
115: 6(float) Load 114
Store 113(Depth) 115
Return
FunctionEnd