mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 14:40:34 +00:00
81 lines
3.6 KiB
Plaintext
81 lines
3.6 KiB
Plaintext
remap.uniformarray.none.frag
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 53
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 14 25 35 47
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 140
|
|
Name 4 "main"
|
|
Name 9 "texColor"
|
|
Name 14 "color"
|
|
Name 25 "inColor"
|
|
Name 35 "alpha"
|
|
Name 47 "gl_FragColor"
|
|
Name 52 "texSampler2D"
|
|
Decorate 52(texSampler2D) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeInt 32 0
|
|
11: 10(int) Constant 6
|
|
12: TypeArray 7(fvec4) 11
|
|
13: TypePointer Input 12
|
|
14(color): 13(ptr) Variable Input
|
|
15: TypeInt 32 1
|
|
16: 15(int) Constant 1
|
|
17: TypePointer Input 7(fvec4)
|
|
23: TypeVector 6(float) 3
|
|
24: TypePointer Input 23(fvec3)
|
|
25(inColor): 24(ptr) Variable Input
|
|
32: 10(int) Constant 16
|
|
33: TypeArray 6(float) 32
|
|
34: TypePointer Input 33
|
|
35(alpha): 34(ptr) Variable Input
|
|
36: 15(int) Constant 12
|
|
37: TypePointer Input 6(float)
|
|
40: 10(int) Constant 3
|
|
41: TypePointer Function 6(float)
|
|
46: TypePointer Output 7(fvec4)
|
|
47(gl_FragColor): 46(ptr) Variable Output
|
|
49: TypeImage 6(float) 2D sampled format:Unknown
|
|
50: TypeSampledImage 49
|
|
51: TypePointer UniformConstant 50
|
|
52(texSampler2D): 51(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(texColor): 8(ptr) Variable Function
|
|
18: 17(ptr) AccessChain 14(color) 16
|
|
19: 7(fvec4) Load 18
|
|
20: 17(ptr) AccessChain 14(color) 16
|
|
21: 7(fvec4) Load 20
|
|
22: 7(fvec4) FAdd 19 21
|
|
Store 9(texColor) 22
|
|
26: 23(fvec3) Load 25(inColor)
|
|
27: 7(fvec4) Load 9(texColor)
|
|
28: 23(fvec3) VectorShuffle 27 27 0 1 2
|
|
29: 23(fvec3) FAdd 28 26
|
|
30: 7(fvec4) Load 9(texColor)
|
|
31: 7(fvec4) VectorShuffle 30 29 4 5 6 3
|
|
Store 9(texColor) 31
|
|
38: 37(ptr) AccessChain 35(alpha) 36
|
|
39: 6(float) Load 38
|
|
42: 41(ptr) AccessChain 9(texColor) 40
|
|
43: 6(float) Load 42
|
|
44: 6(float) FAdd 43 39
|
|
45: 41(ptr) AccessChain 9(texColor) 40
|
|
Store 45 44
|
|
48: 7(fvec4) Load 9(texColor)
|
|
Store 47(gl_FragColor) 48
|
|
Return
|
|
FunctionEnd
|