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10 lines
222 B
GLSL
10 lines
222 B
GLSL
#version 420
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void f();
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uniform sampler2D s;
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void main() {
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vec2 v = s.rr; // Swizzles do not apply to samplers
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f().xx; // Scalar swizzle does not apply to void
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f().xy; // Vector swizzle does not apply either
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} |