mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 19:29:44 +00:00
d3f1122a44
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
527 lines
26 KiB
Plaintext
527 lines
26 KiB
Plaintext
hlsl.array.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (temp 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child (temp 4-element array of float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
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0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' (global 5-element array of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: TestFn1( (temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_samp[1]' (uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:22 Function Definition: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'l_tex' (in 3-element array of texture1D)
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0:22 'l_samp' (in 3-element array of sampler)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 texture (temp 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1D)
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0:23 direct index (temp texture1D)
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0:23 'l_tex' (in 3-element array of texture1D)
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0:23 Constant:
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0:23 2 (const int)
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0:23 direct index (temp sampler)
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0:23 'l_samp' (in 3-element array of sampler)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.200000
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0:26 Sequence
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0:26 move second child to first child (temp 5-element array of int)
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0:26 'not_flattened_a' (global 5-element array of int)
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0:26 Constant:
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0:26 1 (const int)
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0:26 2 (const int)
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0:26 3 (const int)
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0:26 4 (const int)
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0:26 5 (const int)
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0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:31 Function Parameters:
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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0:33 Constant:
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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0:34 Constant:
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0:34 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:35 Sequence
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0:35 move second child to first child (temp 4-element array of float)
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0:35 'local_float_array' (temp 4-element array of float)
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0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float)
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0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:35 Constant:
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0:35 2 (const uint)
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'g_tex_explicit[0]' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tex_explicit[1]' (layout(binding=2 ) uniform texture1D)
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0:? 'g_tex_explicit[2]' (layout(binding=3 ) uniform texture1D)
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0:? 'g_samp[0]' (uniform sampler)
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0:? 'g_samp[1]' (uniform sampler)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
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0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
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0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
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0:? 'not_flattened_a' (global 5-element array of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 123
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 99
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "TestFn1("
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Name 22 "TestFn2(t11[3];p1[3];"
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Name 20 "l_tex"
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Name 21 "l_samp"
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Name 28 "not_flattened_a"
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Name 36 "g_tex[1]"
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Name 39 "g_samp[1]"
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Name 55 "local_sampler_array"
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Name 57 "g_samp[0]"
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Name 62 "g_samp[2]"
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Name 65 "local_texture_array"
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Name 66 "g_tex[0]"
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Name 71 "g_tex[2]"
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Name 77 "local_float_array"
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Name 83 "$Global"
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MemberName 83($Global) 0 "g_mats"
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MemberName 83($Global) 1 "g_mats_explicit"
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MemberName 83($Global) 2 "g_floats"
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Name 85 ""
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Name 99 "color"
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Name 101 "aggShadow"
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Name 108 "aggShadow"
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Name 117 "g_tex_explicit[0]"
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Name 118 "g_tex_explicit[1]"
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Name 119 "g_tex_explicit[2]"
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Name 120 "g_samp_explicit[0]"
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Name 121 "g_samp_explicit[1]"
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Name 122 "g_samp_explicit[2]"
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Decorate 36(g_tex[1]) DescriptorSet 0
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Decorate 39(g_samp[1]) DescriptorSet 0
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Decorate 57(g_samp[0]) DescriptorSet 0
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Decorate 62(g_samp[2]) DescriptorSet 0
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Decorate 66(g_tex[0]) DescriptorSet 0
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Decorate 71(g_tex[2]) DescriptorSet 0
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Decorate 80 ArrayStride 48
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Decorate 81 ArrayStride 48
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Decorate 82 ArrayStride 16
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MemberDecorate 83($Global) 0 RowMajor
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MemberDecorate 83($Global) 0 Offset 0
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MemberDecorate 83($Global) 0 MatrixStride 16
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MemberDecorate 83($Global) 1 RowMajor
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MemberDecorate 83($Global) 1 Offset 192
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MemberDecorate 83($Global) 1 MatrixStride 16
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MemberDecorate 83($Global) 2 Offset 384
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Decorate 83($Global) Block
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Decorate 85 DescriptorSet 0
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Decorate 99(color) Location 0
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Decorate 117(g_tex_explicit[0]) DescriptorSet 0
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Decorate 117(g_tex_explicit[0]) Binding 1
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Decorate 118(g_tex_explicit[1]) DescriptorSet 0
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Decorate 118(g_tex_explicit[1]) Binding 2
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Decorate 119(g_tex_explicit[2]) DescriptorSet 0
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Decorate 119(g_tex_explicit[2]) Binding 3
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Decorate 120(g_samp_explicit[0]) DescriptorSet 0
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Decorate 120(g_samp_explicit[0]) Binding 5
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Decorate 121(g_samp_explicit[1]) DescriptorSet 0
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Decorate 121(g_samp_explicit[1]) Binding 6
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Decorate 122(g_samp_explicit[2]) DescriptorSet 0
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Decorate 122(g_samp_explicit[2]) Binding 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeImage 6(float) 1D sampled format:Unknown
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12: TypeInt 32 0
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13: 12(int) Constant 3
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14: TypeArray 11 13
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15: TypePointer UniformConstant 14
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16: TypeSampler
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17: TypeArray 16 13
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18: TypePointer UniformConstant 17
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19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
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24: TypeInt 32 1
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25: 12(int) Constant 5
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26: TypeArray 24(int) 25
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27: TypePointer Private 26
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28(not_flattened_a): 27(ptr) Variable Private
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29: 24(int) Constant 1
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30: 24(int) Constant 2
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31: 24(int) Constant 3
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32: 24(int) Constant 4
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33: 24(int) Constant 5
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34: 26 ConstantComposite 29 30 31 32 33
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35: TypePointer UniformConstant 11
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36(g_tex[1]): 35(ptr) Variable UniformConstant
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38: TypePointer UniformConstant 16
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39(g_samp[1]): 38(ptr) Variable UniformConstant
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41: TypeSampledImage 11
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43: 6(float) Constant 1045220557
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55(local_sampler_array): 18(ptr) Variable UniformConstant
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56: 24(int) Constant 0
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57(g_samp[0]): 38(ptr) Variable UniformConstant
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62(g_samp[2]): 38(ptr) Variable UniformConstant
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65(local_texture_array): 15(ptr) Variable UniformConstant
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66(g_tex[0]): 35(ptr) Variable UniformConstant
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71(g_tex[2]): 35(ptr) Variable UniformConstant
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74: 12(int) Constant 4
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75: TypeArray 6(float) 74
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76: TypePointer Function 75
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78: TypeVector 6(float) 3
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79: TypeMatrix 78(fvec3) 3
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80: TypeArray 79 74
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81: TypeArray 79 74
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82: TypeArray 6(float) 74
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83($Global): TypeStruct 80 81 82
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84: TypePointer Uniform 83($Global)
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85: 84(ptr) Variable Uniform
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86: TypePointer Uniform 82
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90: TypePointer Function 6(float)
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98: TypePointer Output 7(fvec4)
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99(color): 98(ptr) Variable Output
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101(aggShadow): 15(ptr) Variable UniformConstant
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108(aggShadow): 18(ptr) Variable UniformConstant
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117(g_tex_explicit[0]): 35(ptr) Variable UniformConstant
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118(g_tex_explicit[1]): 35(ptr) Variable UniformConstant
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119(g_tex_explicit[2]): 35(ptr) Variable UniformConstant
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120(g_samp_explicit[0]): 38(ptr) Variable UniformConstant
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121(g_samp_explicit[1]): 38(ptr) Variable UniformConstant
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122(g_samp_explicit[2]): 38(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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77(local_float_array): 76(ptr) Variable Function
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Store 28(not_flattened_a) 34
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58: 16 Load 57(g_samp[0])
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59: 38(ptr) AccessChain 55(local_sampler_array) 56
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Store 59 58
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60: 16 Load 39(g_samp[1])
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61: 38(ptr) AccessChain 55(local_sampler_array) 29
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Store 61 60
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63: 16 Load 62(g_samp[2])
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64: 38(ptr) AccessChain 55(local_sampler_array) 30
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Store 64 63
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67: 11 Load 66(g_tex[0])
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68: 35(ptr) AccessChain 65(local_texture_array) 56
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Store 68 67
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69: 11 Load 36(g_tex[1])
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70: 35(ptr) AccessChain 65(local_texture_array) 29
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Store 70 69
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72: 11 Load 71(g_tex[2])
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73: 35(ptr) AccessChain 65(local_texture_array) 30
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Store 73 72
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87: 86(ptr) AccessChain 85 30
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88: 82 Load 87
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89: 6(float) CompositeExtract 88 0
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91: 90(ptr) AccessChain 77(local_float_array) 56
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Store 91 89
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92: 6(float) CompositeExtract 88 1
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93: 90(ptr) AccessChain 77(local_float_array) 29
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Store 93 92
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94: 6(float) CompositeExtract 88 2
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95: 90(ptr) AccessChain 77(local_float_array) 30
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Store 95 94
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96: 6(float) CompositeExtract 88 3
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97: 90(ptr) AccessChain 77(local_float_array) 31
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Store 97 96
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100: 7(fvec4) FunctionCall 9(TestFn1()
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102: 11 Load 66(g_tex[0])
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103: 35(ptr) AccessChain 101(aggShadow) 56
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Store 103 102
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104: 11 Load 36(g_tex[1])
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105: 35(ptr) AccessChain 101(aggShadow) 29
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Store 105 104
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106: 11 Load 71(g_tex[2])
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107: 35(ptr) AccessChain 101(aggShadow) 30
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Store 107 106
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109: 16 Load 57(g_samp[0])
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110: 38(ptr) AccessChain 108(aggShadow) 56
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Store 110 109
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111: 16 Load 39(g_samp[1])
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112: 38(ptr) AccessChain 108(aggShadow) 29
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Store 112 111
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113: 16 Load 62(g_samp[2])
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114: 38(ptr) AccessChain 108(aggShadow) 30
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Store 114 113
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115: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 101(aggShadow) 108(aggShadow)
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116: 7(fvec4) FAdd 100 115
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Store 99(color) 116
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Return
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FunctionEnd
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9(TestFn1(): 7(fvec4) Function None 8
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10: Label
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37: 11 Load 36(g_tex[1])
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40: 16 Load 39(g_samp[1])
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42: 41 SampledImage 37 40
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44: 7(fvec4) ImageSampleImplicitLod 42 43
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ReturnValue 44
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FunctionEnd
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22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
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20(l_tex): 15(ptr) FunctionParameter
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21(l_samp): 18(ptr) FunctionParameter
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23: Label
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47: 35(ptr) AccessChain 20(l_tex) 30
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48: 11 Load 47
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49: 38(ptr) AccessChain 21(l_samp) 30
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50: 16 Load 49
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51: 41 SampledImage 48 50
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52: 7(fvec4) ImageSampleImplicitLod 51 43
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ReturnValue 52
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FunctionEnd
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