mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-01 07:01:12 +00:00
37 lines
850 B
GLSL
37 lines
850 B
GLSL
SamplerState g_sSamp : register(s0);
|
|
|
|
Texture1DArray g_tTex1df4a : register(t1);
|
|
|
|
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
|
|
Texture1DArray <int4> g_tTex1di4;
|
|
Texture1DArray <uint4> g_tTex1du4;
|
|
|
|
Texture2DArray <float4> g_tTex2df4;
|
|
Texture2DArray <int4> g_tTex2di4;
|
|
Texture2DArray <uint4> g_tTex2du4;
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 Color : SV_Target0;
|
|
float Depth : SV_Depth;
|
|
};
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
PS_OUTPUT psout;
|
|
|
|
// No 1D gathers
|
|
|
|
float4 txval20 = g_tTex2df4 . Gather(g_sSamp, float3(0.1, 0.2, 0.3), int2(1,0));
|
|
int4 txval21 = g_tTex2di4 . Gather(g_sSamp, float3(0.3, 0.4, 0.4), int2(1,1));
|
|
uint4 txval22 = g_tTex2du4 . Gather(g_sSamp, float3(0.5, 0.6, 0.7), int2(1,-1));
|
|
|
|
// No 3D gathers
|
|
// No Cube offset gathers
|
|
|
|
psout.Color = 1.0;
|
|
psout.Depth = 1.0;
|
|
|
|
return psout;
|
|
}
|