mirror of
https://github.com/RPCS3/glslang.git
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153 lines
4.5 KiB
Plaintext
153 lines
4.5 KiB
Plaintext
dce.frag
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Shader version: 400
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp int)
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0:5 'c' ( global int)
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0:5 Constant:
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0:5 0 (const int)
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0:7 Function Definition: bar( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Constant:
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0:9 false (const bool)
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0:9 true case
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0:10 Pre-Increment ( temp int)
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0:10 'c' ( global int)
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0:9 false case
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0:12 Pre-Increment ( temp int)
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0:12 'c' ( global int)
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0:14 Test condition and select ( temp int)
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0:14 Condition
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0:14 Constant:
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0:14 false (const bool)
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0:14 true case
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0:14 Pre-Increment ( temp int)
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0:14 'c' ( global int)
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0:14 false case
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0:14 Pre-Increment ( temp int)
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0:14 'c' ( global int)
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0:16 switch
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0:16 condition
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0:16 'c' ( global int)
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0:16 body
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0:16 Sequence
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0:17 case: with expression
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0:17 Constant:
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0:17 1 (const int)
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0:? Sequence
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0:18 Pre-Increment ( temp int)
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0:18 'c' ( global int)
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0:19 Branch: Break
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0:20 Pre-Increment ( temp int)
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0:20 'c' ( global int)
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0:21 case: with expression
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0:21 Constant:
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0:21 2 (const int)
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0:? Sequence
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0:22 Branch: Break
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0:23 Pre-Increment ( temp int)
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0:23 'c' ( global int)
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0:24 default:
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0:? Sequence
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0:25 Branch: Break
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0:28 Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp int)
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0:28 'i' ( temp int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Loop with condition tested first
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0:28 Loop Condition
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0:28 Compare Less Than ( temp bool)
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0:28 'i' ( temp int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Loop Body
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0:29 Pre-Increment ( temp int)
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0:29 'c' ( global int)
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0:28 Loop Terminal Expression
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0:28 Pre-Increment ( temp int)
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0:28 'i' ( temp int)
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0:31 Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp int)
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0:31 'i' ( temp int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 Loop with condition tested first
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0:31 Loop Condition
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0:31 Compare Less Than ( temp bool)
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0:31 'i' ( temp int)
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0:31 Constant:
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0:31 10 (const int)
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0:31 Loop Body
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0:32 Sequence
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0:32 Test condition and select ( temp void)
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0:32 Condition
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0:32 Compare Less Than ( temp bool)
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0:32 'c' ( global int)
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0:32 Constant:
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0:32 3 (const int)
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0:32 true case
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0:33 Sequence
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0:33 Branch: Break
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0:34 Pre-Increment ( temp int)
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0:34 'c' ( global int)
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0:32 false case
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0:36 Sequence
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0:36 Branch: Continue
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0:37 Pre-Increment ( temp int)
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0:37 'c' ( global int)
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0:31 Loop Terminal Expression
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0:31 Pre-Increment ( temp int)
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0:31 'i' ( temp int)
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0:41 Branch: Return
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0:43 Pre-Increment ( temp int)
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0:43 'c' ( global int)
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0:46 Function Definition: foo( ( global int)
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0:46 Function Parameters:
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0:48 Sequence
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0:48 Test condition and select ( temp void)
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0:48 Condition
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0:48 Compare Greater Than ( temp bool)
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0:48 'c' ( global int)
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0:48 Constant:
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0:48 4 (const int)
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0:48 true case
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 Constant:
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0:49 4 (const int)
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0:50 Pre-Increment ( temp int)
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0:50 'c' ( global int)
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0:53 Branch: Return with expression
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0:53 Constant:
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0:53 5 (const int)
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0:55 Pre-Increment ( temp int)
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0:55 'c' ( global int)
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0:? Linker Objects
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0:? 'flag' ( const bool)
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0:? false (const bool)
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0:? 'c' ( global int)
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
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Shader version: 400
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp int)
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0:5 'c' ( global int)
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0:5 Constant:
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0:5 0 (const int)
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0:? Linker Objects
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0:? 'flag' ( const bool)
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0:? false (const bool)
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0:? 'c' ( global int)
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