mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-22 03:08:13 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
119 lines
6.1 KiB
Plaintext
119 lines
6.1 KiB
Plaintext
varyingArray.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'texColor' ( temp 4-component vector of float)
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0:12 texture ( global 4-component vector of float)
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0:12 'texSampler2D' ( uniform sampler2D)
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0:12 Construct vec2 ( temp 2-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index ( smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 'color' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 'alpha' ( smooth in float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 direct index ( smooth temp 4-component vector of float)
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0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index ( smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'foo' ( smooth in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'texColor' ( temp 4-component vector of float)
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0:12 texture ( global 4-component vector of float)
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0:12 'texSampler2D' ( uniform sampler2D)
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0:12 Construct vec2 ( temp 2-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index ( smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child ( temp 4-component vector of float)
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0:14 'texColor' ( temp 4-component vector of float)
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0:14 'color' ( smooth in 4-component vector of float)
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 'texColor' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 'alpha' ( smooth in float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 add ( temp 4-component vector of float)
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0:18 direct index ( smooth temp 4-component vector of float)
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0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index ( smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'color' ( smooth in 4-component vector of float)
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0:? 'alpha' ( smooth in float)
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0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'foo' ( smooth in 3-element array of 4-component vector of float)
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