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33 lines
632 B
GLSL
33 lines
632 B
GLSL
#version 460 core
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struct S {
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float f;
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vec4 v;
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};
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in S s;
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void main()
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{
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interpolateAtCentroid(s.v);
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bool b1;
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b1 = anyInvocation(b1);
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b1 = allInvocations(b1);
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b1 = allInvocationsEqual(b1);
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}
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void attExtBad()
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{
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// ERRORs, not enabled
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[[dependency_length(1+3)]] for (int i = 0; i < 8; ++i) { }
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[[flatten]] if (true) { } else { }
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}
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#extension GL_EXT_control_flow_attributes : enable
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void attExt()
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{
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[[dependency_length(-3)]] do { } while(true); // ERROR, not positive
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[[dependency_length(0)]] do { } while(true); // ERROR, not positive
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}
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