mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 00:37:43 +00:00
23 lines
435 B
GLSL
23 lines
435 B
GLSL
struct S {
|
|
float2 f;
|
|
};
|
|
|
|
[[vk::binding(1)]]
|
|
StructuredBuffer<S> buffer1;
|
|
|
|
[[vk::binding(3, 2)]]
|
|
StructuredBuffer<S> buffer3;
|
|
|
|
[[vk::input_attachment_index(4)]]
|
|
Texture2D<float4> attach;
|
|
|
|
[[vk::constant_id(13)]] const int ci = 11;
|
|
|
|
[[vk::push_constant]] cbuffer pcBuf { int a; };
|
|
|
|
[[vk::location(7)]] float4
|
|
main([[vk::location(8)]] float4 input: A) : B
|
|
{
|
|
return input + attach.Load(float2(0.5));// * a;
|
|
}
|