mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-18 00:37:43 +00:00
12 lines
238 B
GLSL
12 lines
238 B
GLSL
AppendStructuredBuffer<float4> sbuf_a;
|
|
ConsumeStructuredBuffer<float4> sbuf_c;
|
|
|
|
AppendStructuredBuffer<float4> sbuf_unused;
|
|
|
|
float4 main(uint pos : FOO) : SV_Target0
|
|
{
|
|
sbuf_a.Append(float4(1,2,3,4));
|
|
|
|
return sbuf_c.Consume();
|
|
}
|