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7f93d56ef2
Add support for Subpass Input proposal of issue #1069. Subpass input types are given as: layout(input_attachment_index = 1) SubpassInput<float4> subpass_f; layout(input_attachment_index = 2) SubpassInput<int4> subpass_i; layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u; layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f; layout(input_attachment_index = 2) SubpassInputMS<int4> subpass_ms_i; layout(input_attachment_index = 3) SubpassInputMS<uint4> subpass_ms_u; The input attachment may also be specified using attribute syntax: [[vk::input_attachment_index(7)]] SubpassInput subpass_2; The template type may be a shorter-than-vec4 vector, but currently user structs are not supported. (An unimplemented error will be issued). The load operations are methods on objects of the above type: float4 result = subpass_f.SubpassLoad(); int4 result = subpass_i.SubpassLoad(); uint4 result = subpass_u.SubpassLoad(); float4 result = subpass_ms_f.SubpassLoad(samp); int4 result = subpass_ms_i.SubpassLoad(samp); uint4 result = subpass_ms_u.SubpassLoad(samp); Additionally, the AST printer could not print EOpSubpass* nodes. Now it can. Fixes #1069
114 lines
4.0 KiB
GLSL
114 lines
4.0 KiB
GLSL
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layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1);
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layout(input_attachment_index = 2) SubpassInput<int4> subpass_i4;
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layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u4;
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layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4;
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layout(input_attachment_index = 5) SubpassInputMS<int4> subpass_ms_i4;
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layout(input_attachment_index = 6) SubpassInputMS<uint4> subpass_ms_u4;
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layout(input_attachment_index = 1) SubpassInput<float3> subpass_f3;
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layout(input_attachment_index = 2) SubpassInput<int3> subpass_i3;
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layout(input_attachment_index = 3) SubpassInput<uint3> subpass_u3;
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layout(input_attachment_index = 4) SubpassInputMS<float3> subpass_ms_f3;
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layout(input_attachment_index = 5) SubpassInputMS<int3> subpass_ms_i3;
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layout(input_attachment_index = 6) SubpassInputMS<uint3> subpass_ms_u3;
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layout(input_attachment_index = 1) SubpassInput<float2> subpass_f2;
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layout(input_attachment_index = 2) SubpassInput<int2> subpass_i2;
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layout(input_attachment_index = 3) SubpassInput<uint2> subpass_u2;
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layout(input_attachment_index = 4) SubpassInputMS<float2> subpass_ms_f2;
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layout(input_attachment_index = 5) SubpassInputMS<int2> subpass_ms_i2;
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layout(input_attachment_index = 6) SubpassInputMS<uint2> subpass_ms_u2;
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layout(input_attachment_index = 1) SubpassInput<float> subpass_f;
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layout(input_attachment_index = 2) SubpassInput<int> subpass_i;
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layout(input_attachment_index = 3) SubpassInput<uint> subpass_u;
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layout(input_attachment_index = 4) SubpassInputMS<float> subpass_ms_f;
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layout(input_attachment_index = 5) SubpassInputMS<int> subpass_ms_i;
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layout(input_attachment_index = 6) SubpassInputMS<uint> subpass_ms_u;
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[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
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struct mystruct_f_t
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{
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float c0;
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float2 c1;
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float c2;
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};
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struct mystruct_i_t
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{
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int c0;
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int2 c1;
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int c2;
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};
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struct mystruct_u_t
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{
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uint c0;
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uint2 c1;
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uint c2;
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};
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// TODO: ...
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// layout(input_attachment_index = 7) SubpassInput<mystruct_f_t> subpass_fs;
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// layout(input_attachment_index = 8) SubpassInputMS<mystruct_f_t> subpass_ms_fs;
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// layout(input_attachment_index = 7) SubpassInput<mystruct_i_t> subpass_is;
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// layout(input_attachment_index = 8) SubpassInputMS<mystruct_i_t> subpass_ms_is;
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// layout(input_attachment_index = 7) SubpassInput<mystruct_u_t> subpass_us;
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// layout(input_attachment_index = 8) SubpassInputMS<mystruct_u_t> subpass_ms_us;
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float4 main() : SV_Target0
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{
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float4 result00 = subpass_f4.SubpassLoad();
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int4 result01 = subpass_i4.SubpassLoad();
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uint4 result02 = subpass_u4.SubpassLoad();
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float4 result10 = subpass_ms_f4.SubpassLoad(3);
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int4 result11 = subpass_ms_i4.SubpassLoad(3);
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uint4 result12 = subpass_ms_u4.SubpassLoad(3);
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float3 result20 = subpass_f3.SubpassLoad();
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int3 result21 = subpass_i3.SubpassLoad();
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uint3 result22 = subpass_u3.SubpassLoad();
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float3 result30 = subpass_ms_f3.SubpassLoad(3);
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int3 result31 = subpass_ms_i3.SubpassLoad(3);
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uint3 result32 = subpass_ms_u3.SubpassLoad(3);
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float2 result40 = subpass_f2.SubpassLoad();
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int2 result41 = subpass_i2.SubpassLoad();
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uint2 result42 = subpass_u2.SubpassLoad();
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float2 result50 = subpass_ms_f2.SubpassLoad(2);
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int2 result51 = subpass_ms_i2.SubpassLoad(2);
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uint2 result52 = subpass_ms_u2.SubpassLoad(2);
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float result60 = subpass_f.SubpassLoad();
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int result61 = subpass_i.SubpassLoad();
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uint result62 = subpass_u.SubpassLoad();
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float result70 = subpass_ms_f.SubpassLoad(2);
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int result71 = subpass_ms_i.SubpassLoad(2);
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uint result72 = subpass_ms_u.SubpassLoad(2);
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float4 result73 = subpass_2.SubpassLoad();
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// TODO:
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// mystruct_f_t result80 = subpass_fs.SubpassLoad();
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// mystruct_i_t result81 = subpass_is.SubpassLoad();
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// mystruct_u_t result82 = subpass_us.SubpassLoad();
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// mystruct_f_t result90 = subpass_ms_sf.SubpassLoad(2);
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// mystruct_i_t result91 = subpass_ms_if.SubpassLoad(2);
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// mystruct_u_t result92 = subpass_ms_uf.SubpassLoad(2);
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return 0;
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}
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