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12 lines
183 B
GLSL
12 lines
183 B
GLSL
float4 PixelShaderFunction() : COLOR0
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{
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if (WaveIsFirstLane())
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{
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return float4(1, 2, 3, 4);
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}
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else
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{
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return float4(4, 3, 2, 1);
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}
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}
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